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Adds hotkeys and a GUI to adjust inserter pickup and drop locations.
Small changes concerning balance, gameplay, or graphics.
Original: https://mods.factorio.com/mod/loaders-modernized This modification is for https://mods.factorio.com/mod/UltimateBeltsSpaceAge, please use https://mods.factorio.com/mod/loaders-modernized-ubsa from the author https://mods.factorio.com/user/kryojenik This mod has been modified for me and is updated to suit my needs.
Mods introducing new content into the game.
ALL techs x0.001 cost. clamped ≥1. 1/1000th the cost tech science.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Adds three seperate animated valves for pipes: overflow, top-up and one-way/check valves. Inspired by Flow Control and Advanced Fluid Handling. The thresholds can be configured using shortcuts. Uses valve functionality provided by Factorio.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
All of the scans were wrong. Nauvis isn't what we expected it to be. Vulcanus, Aquilo and Fulgora are all gone. There's Only Gleba.
Large total conversion mods.
Adds power satellites, which can be launched with the rocket silo to generate power and beam it down to receiver stations.
Mods introducing new content into the game.
A more versatile alternative to the standard Spidertron. It features enhanced durability and a reworked arsenal: replacing three of its original four rocket launchers with a flamethrower, a machine gun, a small-caliber cannon, and a high-caliber main cannon that fires artillery shells. One rocket launcher remains as part of its default configuration. Additional customization options, including early unlocks, engine choices, and configurable weapon systems, make it a highly adaptable combat unit.
Mods introducing new content into the game.
Is Spidertron too weak for your taste? Meet the Tarantulator – nuclear-powered, massive, and armed with a devastating railgun!
Mods introducing new content into the game.
Adds couple songs on Vulcanus, one on Virentis if present. This is a slow work in progress
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes Destroyer Capsules craftable in Electromagnetic Plants and discovered with Fulgaro technology
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Makes a minor fix to research ordering caused by some mods, may be fragile, please report issues if it breaks something
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
puts a pitched up and looped soundbite of heavy chewing over the electric mining drill noise.
Mods introducing new content into the game.
Ancient weapons system, so high tech it looks like magic! Fires tiered explosions using armor battery as mana.
Mods introducing new content into the game.
adds a selection tool to replace inserters that drop on belts with stack inserters
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You must be within radar or roboport range to use the map (remote view). Outside coverage, the minimap is hidden and pins / tags / pings are blocked. However, you can still use remote view in a limited mode. GPS not included
Small changes concerning balance, gameplay, or graphics.