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Adds pipe junctions that act like splitters, but for fluids. Cycle variations with CONTROL + R. Made in 4 hours for the Autocomplete 3 Mod Jam
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Meet Terry, your loyal companion! Also suppresses annoying small-scale bot/mine death notifications. Keep Terry alive for 5 hours and earn a unique reward!
Mods introducing new content into the game.
This mod makes Dingrido accelerate faster and reach a higher top speed to be on par with drinking the energy drink and just going mach 1.8 on concrete. Also adds vehicle snapping.
Small changes concerning balance, gameplay, or graphics.
Small mod that adds logistic beacon that provide charging platform and range increase for logistic network (bots) but no docking.
Mods introducing new content into the game.
Create inventory filters in slots which already have items in them, after picking them up.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
[ WIP ] 1x1 Rift entities that teleport items between paired locations. Pair by channel ID (circuit or GUI).
Mods introducing new content into the game.
(en) Give Biters Quality Too! More! (ja) バイターにも「もっと」品質を!
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod makes the game accessible to the blind and visually impaired, by converting visual features into audio features. Note that running this mod fully requires some config changes, as well as the mod's own launcher from the GitHub releases.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes efficency modules reduce pollution AND power consumption. Space Exploration Style
Small changes concerning balance, gameplay, or graphics.
Since Space Exploration on 2.X tries to be as much compatible with Space Exploration on 1.1.110, this mod tries to fix all SE+K2 1.1.110 vs 2.X regressions and/or bugs and make it as close to 1.1.110 as possible. Support for SE Official Modpack. Check mod starup options for tweaking
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Warm up all planets that freeze entities juuuuust enough so that entities don't freeze on it's surface
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
It is this mod https://mods.factorio.com/mod/Unlimited-Resources, but edited to add tungsten to the infinite resource resupply.
Mods introducing new content into the game.
Reads ALL blueprints from chest and outputs item signals with quality. Updates on combinator enable/disable. Zero UPS cost when idle!
Mods introducing new content into the game.
Mods introducing new content into the game.
Changes evolution mechanic to allow for green play. All evolution parameters are configurable and retroactively work on-the-fly. Tries to balance evolution level with number of nests covered by pollution. Killing units reduces evolution. Sets vanilla map evolution factors to 0 in new game settings and can change existing save map evolution factors in mod settings. If you want the vanilla options still, use the mod settings in Rampant Evolution.
Small changes concerning balance, gameplay, or graphics.
The player stands like a giant near the vehicles. Now you can adjust the size of your character -- and you can change your appearance at any time if you've other mods that provide extra characters!
Small changes concerning balance, gameplay, or graphics.