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All core mining drills now require a special fluid to function at all.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a command interface / startup options that enhance Freeplay scenario allowing players to have their own force, and start separately from the main spawn. If Space Exploration is installed, it use what is avaialble in the `remote.interfaces["space-exploration"]`. This mod also includes functionality from my other mod, [Head Start](https://mods.factorio.com/mod/head-start).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Just a simple graphic changing mod that changes the A in Factorio to not look like an amongus character
Small changes concerning balance, gameplay, or graphics.
Limited Oil fields that deplete, amounts based on real world data, including extraction rate, and amount.
Small changes concerning balance, gameplay, or graphics.
Handcrafting disabled. Starting inventory adjusted (to be able to start at all without handcrafting): 1 burner mining drill, 1 stone furnace, 1 assembling machine, 1 small electric pole, 1 boiler, 1 steam engine, 1 offshore pump.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Removes patreon messages and mod version watermark from Space Exploration mod.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Matches equipment grids of Angel's locomotives with K2's locomotives. If Cargo Ships is installed, does the same thing to them. Boat will have same grid as the car. Plus some other tweaks originally made for personal use.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Provides reverse recipes for compression: - Methane gas (if SE is installed) => - Petroleum gas (aka propane gas) => - Light oil => - Heavy oil. Meant to be not cheaty, it's totally resource inefficient in a basic workflow, but can be greatly useful with mods that provide excess production of one resource. Configurable with startup settings: enable or disable any new recipe.
Small changes concerning balance, gameplay, or graphics.
Adds powerbars from Artisanal Reskins to burner and gray tiered items. Compatible with Bobs and Angels, same as Artisanal. Also compatibile with Miniloaders and Vanilla Loaders, when Artisanal Reskins: Compatibility is enabled.
Small changes concerning balance, gameplay, or graphics.
Angry Biters will make all units and turrets (worms in vanilla) enrage once they hit 50% hp. An enraged unit runs twice as fast, attacks twice as fast, regenerates health twice as fast, and pursues its target four times as far. An enraged turret attacks twice as fast and twice as far. Should play nice with other mods that either tweak vanilla enemies or add new ones entirely, but if it doesn't please let me know!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Gives the bulk inserter its correct name. Does not add stack inserters.
Small changes concerning balance, gameplay, or graphics.