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Small changes concerning balance, gameplay, or graphics.
The evolution factor is set by the share of researched technologies vs. all technologies. Example: If there are 1000 research topics (techs) and you have researched 250 of them, then the evolution factor is 25%. (Military techs as well as mostly irrelevant techs excluded from calculation)
Small changes concerning balance, gameplay, or graphics.
Adds in 15 new colours with lamp support and gives Black and Grey signals lamp colours
Small changes concerning balance, gameplay, or graphics.
Turns your Research Labs into a Rave with a touch of Caramelldansen. Now in Krastorio 2!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Bio labs/Greenhouses/Condensers (optional) get 6/4 module slots (configurable). Space Exploration gets new delivery cannon recipes
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes FMF recipes much more expensive and brings them in line with IR3 recipes.
Small changes concerning balance, gameplay, or graphics.
Prevents you from removing your armor if it would cause a spill. Integrated into vanilla 2.0!
Small changes concerning balance, gameplay, or graphics.
Rebalances Advanced Fluid Handling recipes and adds new functionality. All three tiers and intermediate materials can be disabled individually via settings. Recipes are simpler, but require more resources. Automatically adds recipes specifically for Industrial Revolution 3.
Small changes concerning balance, gameplay, or graphics.
Make spaceships available earlier and cheaper for players using the Space Exploration mod
Small changes concerning balance, gameplay, or graphics.
All core mining drills now require a special fluid to function at all.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a command interface / startup options that enhance Freeplay scenario allowing players to have their own force, and start separately from the main spawn. If Space Exploration is installed, it use what is avaialble in the `remote.interfaces["space-exploration"]`. This mod also includes functionality from my other mod, [Head Start](https://mods.factorio.com/mod/head-start).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Just a simple graphic changing mod that changes the A in Factorio to not look like an amongus character
Small changes concerning balance, gameplay, or graphics.
Limited Oil fields that deplete, amounts based on real world data, including extraction rate, and amount.
Small changes concerning balance, gameplay, or graphics.
Handcrafting disabled. Starting inventory adjusted (to be able to start at all without handcrafting): 1 burner mining drill, 1 stone furnace, 1 assembling machine, 1 small electric pole, 1 boiler, 1 steam engine, 1 offshore pump.
Small changes concerning balance, gameplay, or graphics.
Removes patreon messages and mod version watermark from Space Exploration mod.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.