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Compact and UPS-friendly 1x1 loaders. Works with train cargo wagons, circuits, filters, and modded belts from Bob's, Krastorio, FactorioExtended Plus, Space Exploration, and Ultimate Belts.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Logs a message in chat when a recursive blueprint is deployed
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the base texture of the ingame coin to look like the Nilaus coin and be usable as a signal
Small changes concerning balance, gameplay, or graphics.
Biter Nests and Worms have OVER 9000!!! Health, and cannot be damaged or destroyed. (note: works for all 8 damage types present in vanilla (physical, impact, fire, acid, poison, explosion, laser, electric). Mods which add additional damage types are not covered yet
Small changes concerning balance, gameplay, or graphics.
This mod tweaks the cybersyn combinator recipe for IR3
Small changes concerning balance, gameplay, or graphics.
Adds settings for wire reach and supply area for all power poles in the base game and supported mods (see optional mods).
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A collection of QoL mods that I personally use. Created to spread awareness of Utilization Monitor by Blargh2015.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets generated so not limited to vanilla, identifiable by overlaid rank insignia. Rank buffs individual turrets.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
The Nullius overhaul with a curated pack of 25 other compatible mods that provide convenient options without radically undermining normal gameplay. All third party techs are integrated into Nullius tech tree, and all recipes are reworked to use Nullius materials. Subset of the Nullius Maximus Modpack.
Collections of mods with tweaks to make them work together.
Outdated but keeping it for the old testbench. First version of Control GUI for the Throughput testbench. /viewtopic.php?f=194&t=94795
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds a universal reactor, consisting of different modules. It can turn vanilla and modded fuels into power, furnace or crafting machine fuel. Will supply all the power you ever need! This is the Custom Version without Squeakthrough
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.