Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds more signals to represent things like time, battery, fuel, etc. Also includes signal types for warnings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds in three selectable sounds from Tiberian Sun, Red Alert and the older Command and Conquer titles to play with progammable speakers when your power supply cannot keep up with demands or shuts down.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A small mod that adds the ability to upgrade steel furnaces to electric ones.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Faster game, faster walking, better reach, better crafting/mining speed, more inventory, always day.
Testing linear inserters. Testing color tint for iserters, items and entities. Testing migration scripts.
Mods introducing new content into the game.
Personal light has it's range and intensity increased, coupled with being always active. Flashlight is disabled entirely.
Mods introducing new content into the game.
Brand-new lava biome! New, HD textures, tiling kinda fixed. Also, you can use lava to generate power and ores.
Various Quality of Life Changes that focus the game on automation and streamlining production
Large total conversion mods.
This is just a cheaper version of the original mod made by Florian1024 which can be found here: https://mods.factorio.com/mods/Florian1024/iron_sticks_gear. The cost for the research are reduced to the first 2 science packs.
An API to help modders make things easier. Exists in all my .15 and forward mods as the functions folder.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.