Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds shortcut bar entries and multiple hotkeys to teleport the player (or their vehicle) in different ways. # You can click on any position on the map. # You can use hotkeys for directional jumps. # You can use a special hotkey and write the name of any map tag.
Mods introducing new content into the game.
This mod makes recipes using stacked ingredients to produce stacked output. The reason for this mod is I have found some mod packs can end up with major speed boost that even loaders are unable to provide the resources fast enough
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Allows you to save and switch between custom logistic request presets, as well as request blueprints. Optionally presets can be pushed to constant combinators to use the circuit network to manipulate requests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add and change technologies... This mod activates all the ModPack : - Ritn Lumberjack (+ Bio Industries) - RitnMiner - RitnGlass - RitnSmith - RitnElectronic - RitnMechanic - RitnPurple - Circuit Controlled Silo
Large total conversion mods.
Add technologies electronics and others... This mod requires the activation of my other mods: - Ritn Lumberjack (+ Bio Industries) - RitnMiner - RitnGlass - RitnSmith To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Mods introducing new content into the game.
A mod with many features where you can make a Mobile Factory, build your base inside and travel around the world. The mod contains a way to transfer items remotely, some nice ways to mine Ore or extract Fluid, some new chemical elements, Data Storage of Items, and much more ...
Large total conversion mods.
Extension to Angel's Smelting providing all metal mixing recipies to metallurgy (Brass, Bronze, etc) and compression on metal casting (eg. Iron Sheet) as well as casting gear wheels and pipes
Mods introducing new content into the game.
Mods introducing new content into the game.
One stop shop for configuring the BioTech mod. Adds many configuration options to tweak the BioTech mod's attributes.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quickly and easily search for items in your inventory or connected logistic network. Set temporary requests and quickly trash any items above your minimum requests. This mod will not be updated to Factorio 2.0.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes some recipes with wood in Krastorio 2. Use the mod settings to turn changes off/on.
Small changes concerning balance, gameplay, or graphics.
A series of bug-fixed mods and other tweaks, used on the Blargh series of servers. This is not going to be generally useful to other people.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Have power consumption and power production as signals in your circuit network, with capabilities to measure the electric network statistics up to about 1.8 × 10^308 watts. Additional envelope signals for maximal projected electric production/consumption are also provided. We use the electric network id for accounting of all calculated values within each electric network
Mods introducing new content into the game.
Mods introducing new content into the game.