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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Go around the 65535 inventory limit for space platform hubs and cargo landing pads in the least painful way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod creates a Teleport GUI menu that allows you to treat map tags as waypoints or fast travel locations.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This enables dynamic naming of train stops, using the one or both circuit signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds tooltips listing when a recipe's allowed modules differ from the default.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Silence or reduce the volume of just the active or idle working sounds of entities by adding their type or name ID (with optional prefixes) to comma-separated lists in the settings. Get rid of those sounds that always annoyed you, today!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a simple mod that add way to generate specific landfill for Fulgora as well as for Vulcanus, plus, add extra cliff explosive specific for Nauvis and Fulgora.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds special logistic storage chests that automatically set their filter to the first item inserted
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Are you using the surface's radar signals as a sort of todo list? now you can check it yourself.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pauses the game periodically to encourage you to get off your butt and take a break.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds virtual signals representing technologies so that you can use their icons e.g. on map tags
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows players to revive their teammates by holding F. NOT WORKING AT THE MOMENT
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod will stop inserters chasing items on a belt (setting was added in 0.18.11), Rseding once said searching the belts is UPS expensive (https://forums.factorio.com/viewtopic.php?p=370464#p370464)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Death Location is a mod designed to locate the character's body after death. The mod generates a marker indicating the exact location of the body and displays the distance in meters from the player's current position.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add sign boards for decorating. your factory becomes more good looking.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod helps you to keep track of your mining sites, with useful data such as the percent mined, and estimated time to depletion.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shows chunk and tile grids around the player. Designed for radar placement where its chunk location is important, and for OCD players who want to achieve perfect blueprint alignments. (Locale: English, Deutsch, 正體中文)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Displaying player's position in coordinates. Assist in radar placement and alignment with an indicator. Designed for OCD players who want to have complete radar coverage of the map, for surveillance or showcasing purposes. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.