Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Languages with the English names too


Sometimes you are in multiplayer with players from other countries, and with this mod you can see the names of the items in your language and also in English. Good to search for items on the internet and for seen the code name of the items to make lua commands.

Utilities
4 years ago
0.16 - 0.17
5

All About Money - Buy and sell items


You can sell and buy items. If you sell and buy everything, the game will be a little unballanced. It's based on Production Score of Vanilla PvP. For more balanced use of money, use only the mod Science to Money.

Content
4 years ago
0.16 - 0.17
15
Cheats

MidGameLogistics


Logistics system only needs red+green+blue tech

Content
4 years ago
0.16 - 0.17
4
Logistics

Strikes Overhaul Mod


Changes many configurations. Game is more user friendly, but overall more resource intensive. No change log because "Ain't nobody got time for that."

Tweaks
4 years ago
0.16
3

xStack


A simple, bare-bones mod that multiplies the stack size of every item in the game (modded items included).

Content
4 years ago
0.17.2
3
Storage

Simple Modules


Simplifies modules and beacons so a single Productivity 3 module gets you comparable benefits of a full beacon sandwich without the layout constraints. Overall slightly less powerful than vanilla.

Tweaks
4 years ago
0.16 - 0.17
5

Space Science in Assembling Machine


You can make them in Assembling Machine 3 with the same resources. Vanilla Space Science.

Utilities
4 years ago
0.16 - 0.17
8

Prykpryk's Efficiency Module Balance


Rebalances efficiency modules to be viable at all levels, in assemblers or beacons. Changes make their use cheaper than an equivalent cost solar powerplant.

Tweaks
4 years ago
0.16 - 0.17
4

Simple Modular Fusion Reactor

by Croben

Adds a fusion reactor that's available earlier, is smaller, but only provides 100 kw compared to a normal fusion reactor's 750kw.

4 years ago
0.16 - 0.17
4

750 Inventory Size


Increase the player bag size.

4 years ago
0.17
6

Unlushed trees

by OwnlyMe

Makes trees darker and less saturated (like in 0.16)

4 years ago
0.17
8

Crafting Belt

by Frizi

Allows crafting items straight from your toolbelt, without the need to open the inventory. Use CTRL+1..0 to craft single item and CTRL+ALT+1..0 to queue multiple items. Amounts and shortcuts are configurable in input and mod settings.

Utilities
4 years ago
0.17
8

All Vanilla Circuits Maker


Use Chemical Plants to do All circuits, using the same resources. Build with proportion of item use.

Content
4 years ago
0.16 - 0.17
13
Manufacturing

Stuck on a train


You are stuck on a train and have to build your base from the train.

4 years ago
0.16 - 0.17
5

Small Chemical Plant


A very small one, 1x1

Content
4 years ago
0.16 - 0.17
4
Manufacturing

FactorioMMO Extended Range Mining Drill

by psihius

Adds a new mk2 drill that has a 7x7 mining area compared to 5x5 for base mining drill. Allows for beaconed mining setups.

Content
4 years ago
0.16 - 0.17
6
Mining

FactorioMMO Bigger Armor Grids

by psihius

Re-scales power armor grids

Content
4 years ago
0.16 - 0.17
44
Armor

GunTurretAlerts

by unhott

Adds map alerts for players when a turret is either out of ammo or has low ammo

Utilities
4 years ago
0.16 - 0.17
15

Train Depot


Automatically clones trains at new advanced train stations called train depots. The train to clone is set by a circuit network signal sent to the station. It can clone schedule and filter settings as well as the carriages. Also adds a combinator that sends a signal counting the number of trains scheduled for a station it is placed next to. Check the mod portal for details on signals and usage.

Content
4 years ago
0.16
4
Trains

SolarStart


An easier start with Solar Power.

Utilities
4 years ago
0.16 - 0.17
7