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Think logistic bots are overpowered ? This mod adds squared power consumption to roboports for each active logistic bot in it's logistic network.
Small changes concerning balance, gameplay, or graphics.
Biters and Spitters are Zombies and there is a whole lot of them! Can you stop the horde?
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows you to select certain areas of your factory for analysis, revealing what your machines are spending their time on. This will help you pin-point bottlenecks in your designs more easily.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds loyal prototype spidertrons that follow you around. They can deconstruct nearby orders, build blueprints, and perform upgrades using your inventory. Spiderbots are a basic alternative to early construction mods such as Nanobots and Companion Drones. Deploy / Recall: Alt + S
Mods introducing new content into the game.
Deliver science packs without the need for sushi belts and/or inserters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds mining drones and depots providing great yet cusomizable balance: - robust drones recipe ingredients instead of pure iron - normal pollution rate - electric energy usage - editable stack sizes - many compatible mods And so much more! Everything is configurable, many supported mods. Locales: 🇬🇧 English 🇩🇪 Deutsch 🇪🇸 Español 🇫🇷 Français 🇹🇷 Türkçe 🇺🇦 Український 🇷🇺 Русский 🇨🇳 中文
Mods introducing new content into the game.
When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss. NEW supports Kux-Radars NEW +3 technologies: Area Fire and Ion Cannon Mk2
Mods introducing new content into the game.
The mod will be adding structure(s), armor and equipment to your game-play, is it balanced, or will it be the biter's demise.
Mods introducing new content into the game.
Adds a low throughput accumulator for use with the Clockwork mod, for better game balance.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds elemental carbon items to the game, including graphite, diamonds, graphene, and more. Compatible with Space Age and many other mods. A standalone piece of BZ Mods
Mods introducing new content into the game.
Adds silica, silicon, and basic fiber optics to the game. Compatible with Space Age including a new plant & production chain on Gleba. A standalone piece of BZ Mods, with graphics by snouz.
Mods introducing new content into the game.
Mods introducing new content into the game.
Each surface has a map wide construction and logistic zone, but those won't charge robots.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.