Adds a low throughput accumulator for use with the Clockwork mod, for better game balance.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A multi-stage biomass-to-solid-fuel refining chain for Pyanodon's mod suite. Transforms organic waste into high-performance Soaked Briquettes via mechanical digestion, mineral binding, pyrolysis, and oil infusion. Integrates with Py tech trees and burns in all chemical-fuel vehicles.
Mods introducing new content into the game.
Based on Rampant 1.1.1 (new AI and enemies). 1. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies Details on the mod portal
Mods introducing new content into the game.
Its a shitty hack to make adaptive armor work in vehicle grids from k2, adding the universal-equipment category to it. You need krastorio and space exploration for this, but Im too lazy to make them dependencies
Mods introducing new content into the game.