Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
All resources are replaced by enemies that drop those resources when killed.
Mods introducing new content into the game.
Fixes compatibility with Space Exploration for Early 3x3 Electric Furnaces.
Small changes concerning balance, gameplay, or graphics.
Replaces the default console message alert sound with a quieter, soften one.
Mods introducing new content into the game.
All resources are replaced by enemies that drop those resources when killed.
Mods introducing new content into the game.
Adds every single Science Pack to the Space Exploration Delivery Cannon recipe list.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Laser armed combat robots ment to be used with AAI as a late game sort of infantry. Shares the same ammo category as the X.O.:Advanced Laser Tank
Mods introducing new content into the game.
Tesseract mod from the original mod author for my personal use only!
Mods introducing new content into the game.
Overhauls the power network to use the game's built-in fluid system in an attempt to make electricity more realistic. Adds working transformers for high power transmission, and creates various new and interesting power distribution challenges. Similar to the mods Flow Network and High Voltage, but significantly different by being the first mod that uses no on-tick power calculations. This means the UPS impact should be minimal for non-gigantic bases.
Mods introducing new content into the game.
Mods introducing new content into the game.
Applies the mining productivity bonus to Angel's Refining's crystallizers. ReForked by TidalZelda, Updated from monke's, original author minno
Small changes concerning balance, gameplay, or graphics.
Unlock AAI loaders alongside the corresponding belt tiers.
Small changes concerning balance, gameplay, or graphics.
Compresses resources to allow for massively bulk storage. This will eventually look like type specific warehouses without an insertion performance penalty. icons created by Freepik - JunGSa
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
New combinator that multiply signals coming from green wire to signals coming from red wire
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a transport belt that can push pollution from one chunk to another.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod allows you to specify a multiplier that will be applied to all loaders lubricant consumption.
Small changes concerning balance, gameplay, or graphics.
Allow Trains to send pre-configured signals with quantities to stations where they are stopped
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.