Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This is a mod that lets you play similar to sandbox mode, you have no character sprite or collision (configurable) but you have access to personal weapons, robots and logistics requests. Dependencies are highly recommended but not needed.
Small changes concerning balance, gameplay, or graphics.
My SE modpack. Also contains a few tweaks, too small for their own mod.
Collections of mods with tweaks to make them work together.
Adds a shitty implementation of roboports with a circular sphere of influence
Small changes concerning balance, gameplay, or graphics.
Add a configurable toggle to the shortcut menu that allows you to send all picked up items straight to logistic trash slots
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows to set the delivery timeout up to 35700000 seconds. Give those trains a little rest!
Small changes concerning balance, gameplay, or graphics.
The official modpack for the Exotic-Industries mod series. Only contains the recommended mods as dependencies. Add Quality of Life mods as you see fit.
Collections of mods with tweaks to make them work together.
Modpack with features that will be implemented in Factorio 2.0 core game. Some mods allow even more things than what is promised in core game. Edited by BeefyAndTheDucks so that every mod is not optional.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Large total conversion mods.
Adds text labels to logistic chests. Adds containers with priority labels.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that builds upon and tweaks the vanilla experience with more crafting, resources, and combat options. The idea is not to make it more complex for the sake of complexity (e.g. 1000 different recipes/resources), but rather allow players to find the style of play they like and not feel limited in their choices as well as simplifying some recipes for easier automation. If you want to help out, through art, code or implementation, please contact me!
Large total conversion mods.
Periodically this mod searches logistic storage chests of your force's networks on every surface and moves modules in your 1 designated chest.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
When you place a roboport by hand over a roboport ghost with a mode it no longer resets it.
Small changes concerning balance, gameplay, or graphics.
The rings of the roboport will be tinted normal/green/orange based on which mode is selected.
Small changes concerning balance, gameplay, or graphics.
adds a new, better tier of worker robots to the game, with the primary intention of significantly reducing their active time (might be good for ups?) most parts of this mod are customizable, also provides reduction to energy efficiency if you want to attempt to balance them (enabled by default) also includes an optional higher tier roboport and personal roboport
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Ability to customize the performance of your robots, such as speed, range, battery size, and more. Setting to use robots early. Setting to enable quick start mode. New robotics technologies. And more!