Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod adds many new types of alloys, ordered by their prerequisites in "types": there'll be so many alloys that steel will be nothing compared to them. Also this mod adds new, powerful marks of the vanilla lab and lots of new science packs for research technologies like Automation 11 or Advanced Electronics 6 and entire new tech threes that needs only to be discovered. For allow you to play my mods in your modpacks, this mod is compatible with Bob's ones. For a better gameplay with this mod, see the bottom of this mod page.
Large total conversion mods.
This mod adds 8 new tiers of logistic, each one with its belt, underground belt, splitter and inserter (with its filter version) And 2 new tiers of robotics: Advanced and Express. This mod, associated with Bob logistics, adds 6 logistics, from mk6 to mk11. (Now FULLY compatible).
Large total conversion mods.
This is the base of my FP mods: it adds 24 new ores in the game, with wich you'll be able to create plates, circuits, gear wheels and cables for craft new powerful machines and tiers of the vanilla ones. This mod is also compatible with Bob and RSO ones, for a better gameplay with your modpacks. Hope you'll enjoy!
Large total conversion mods.
This mod adds some new tiers of burner mining drill, lots of new tiers of electric mining drill, and new quarries: very hard to craft, but very powerful and useful. They can mine ores and fluids where you want (and you can use the cheaper one, for example, for create ores and use them instantly for create explosives or grenades). (Compatible with Quarry and Bobs Mod)
Large total conversion mods.
The game flappy engineer. Avoid walls by flapping/jumping(space). Get bonus points by killing biters (hover over them with the mouse)
Large total conversion mods.
This mod changes the normal way to produce circuits in a more complex and interesting one, using new liquids like lithium and adding a new powerful circuit called control unit (that will be used from "FactorioPlus: Machines" for craft, for example, the assembling machine mk11 ); it also splits the vanilla green/red/blue circuit in 3 different versions: from the easier to the harder. This mod is also compatible with Bob's ones if you want to play them together.
Large total conversion mods.
An extension to seablock: Change the way science is beiing made.
Large total conversion mods.
The new Complicated Recipes with new and improved recipes. Suggest ideas on my Github!
Large total conversion mods.
You have landed on a mars-like planet with a carbon dioxide atmosphere. How will you survive?
Large total conversion mods.
Large total conversion mods.
Large total conversion mods.
This mod adds general researches that benefit the play. List includes: Player Craft Speed, Player Mine Speed, Extended Reach, Inventory Slots, Health, Running Speed, Number of Quickbars, Research Speed & Research Productivity
Large total conversion mods.