Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Longer Underground Pipes! Adds 2x, 4x, 10x, and 25x long underground pipes.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds a way to create new levels of belt that simplify the process to creating the images and entering a few values
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Reduces iron gears for express belts from 10 back down to 5 like it was in 0.14.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod removes the ability to place buildings by hand BUT you can use robots in the start to do so and it adds more upgrades to robots.
Mods introducing new content into the game.
Adds in more techs for Character Logistics Slots and Character Trash Slots
Mods introducing new content into the game.
Adds mk2 and mk3 tiers of personal roboports and slightly buff the fusion reactor power. Works best with Fusion Robots and Advanced Armor.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds an armor module which marks items on the groud to be collected by construction robots.
Mods introducing new content into the game.
Transport belts now require energy to operate. Energy is supplied by Transport belt controllers.
Mods introducing new content into the game.
Diesel Barrelling for KS Power and Bob's Metals, Chemicals and Intermediates (aka Bobplates).
Mods introducing new content into the game.
Resource compression for long distance hauling and longer burning coal
Mods introducing new content into the game.
Automatically marks loot in logistic construction range of the player for deconstruction.
Mods introducing new content into the game.
Increases the number of charging pads on Roboports and Personal Roboports.
Mods introducing new content into the game.
This mod adds extra research for logistic networks and a base reduction of power consumption.
Mods introducing new content into the game.