Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Buffs Laser turret damage and nerfs higher tier personal laser defense
Small changes concerning balance, gameplay, or graphics.
This mod enables electrical equipments to connect other equipments directly. You don't need to put electric poles between machines to spread machines anymore.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
FTL but it's actually Factorio-er Than Light. Factorio but the player is also a factory. Build a titanic space ship out of special rooms, with each room adding to the overall shape and function of your starship. You then build your factory throughout these rooms. This mod changes up factory building by giving you infinitely expandable space but with unique limitations. *Coming soon: Control a fleet of ships and space stations and battle the biters procedurally generated alien(?) starships, and something about planets*
Large total conversion mods.
Mod pack for PvP (players vs players). You want so much engage. Many weapons with RTS.
Collections of mods with tweaks to make them work together.
Mod pack for PvP (players vs players). The more war, the more weapons.
Collections of mods with tweaks to make them work together.
Mod pack for PvP (players vs players). Comfy pack for PvP scenarios.
Collections of mods with tweaks to make them work together.
Mod pack for PvP (players vs players). For players who wants to play PvP without loss, more friendly.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collection of the combinators. Add modpacks via in-game browser
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Adds a void recipe for angel's clarifier to void Sodium Hydroxide Solution.
Small little portable nuclear reactor (3x3), good for the first power armor, useful on scenarios with no sun for solar panels
Mods introducing new content into the game.
Changes the crafting speed of the Assembling Machine 2 and 3 Assembling Machine 2 0.75 to 1 Assembling Machine 3 1.25 to 1.5
Mods introducing new content into the game.
A darker graphical mod. Reskins common elements like belts, splitters and power poles. Want more sprites? Join the discussion and give us feedback!
Small changes concerning balance, gameplay, or graphics.
Makes alien units drop alien ore that can be smelted into alien metal, which can be used for all sorts of alien empowered items. Disabled module crafting. Credit to original author
Mods introducing new content into the game.