Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod exports some event data to files to be picked up by factorio-bot
Mods introducing new content into the game.
Provides the player with a long/far reach for complete access to items, ores and trees across the entire visible play area.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add some spice to your next map. Explore oceans, new hexagonal worlds, or expand a modular base through regular diamond chokepoints
Mods introducing new content into the game.
A set of general utility combinators. Large Combinator, Alphabet Combinator, Direct and Inverse Stacksize Combinator by ichvii
Mods introducing new content into the game.
Beacons have x3 range and x2 effect, but interferere each other decreasing distributing effect drastically.
Small changes concerning balance, gameplay, or graphics.
Endless badlands with almost no water and vegetation, very rare ore patches and some new features. Railworld.
Mods introducing new content into the game.
This mod changes the technologies that allow infinite research to use all 7 science packs.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Cross-compatibility patch to help Bob's Vehicle Equipment work with other modded vehicles. Currently supports AAI and Aircraft vehicles.
Placeable water and deep water tiles for fixing misplaced landfill and expanding lakes.
Mods introducing new content into the game.
Quality-of-life mod to allow bob & angel recipes to show sane raw ingredients (even in creative mode).
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Show % progress, ETA, 5-sec average rate, and unit count on the current research
Prints the entire data.raw table to the log on run. Useful for modders and tool devs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sorts and organizes the crafting menu and fixes some locals to be more consistent. Currently support for ExtendedAngel, Angel's Bio Processing, Avatars, Bob's Gems from Bob's Metals, Chemicals and Intermediates, Taterjr Space Station, ExtraBobs!, Angels Smelting Train, RampantArsenal, Endgame Combat and more.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.