Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod dynamically adjusts the research speed and productivity based on the current count of online players. It allows to slow down or even stop the research in case none or only a few players are online.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes some tweaks to the way inventory sorting works. You can sort your inventory on demand or toggle auto-sort. It's also possible to sort chests, cars and cargo wagons.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Make the colored concrete variants available for crafting. Make it RAINBOWY!
Small changes concerning balance, gameplay, or graphics.
Reduces size of storage chests and cargo wagons to encourage big, long trains.
Mods introducing new content into the game.
Reduces max speed and acceleration of trains, and increases braking distance, to be a bit more realistic.
Mods introducing new content into the game.
Removes crude oil deposits and crude oil tech/recipes. All oil-based products stem from Coal Liquefaction instead, and the new Coal Compaction tech/recipe jump-starts the Coal Liquefaction process without requiring Heavy Oil.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows blueprinting trees. Note that you need to have some other mod installed that allows manual tree placement (for example Dectorio).
Mods introducing new content into the game.
Mods introducing new content into the game.
The game will become more challenging, recipes for science packs, electronics are changed. added structural elements that are needed for most buildings, changed the balance of various generators. technology is much more expensive.this modification is based on Bob's Extended by MomoSundeass.30 science packs for this mod is overhauled(Better to play with burner phase(bobtechnolgy mod setting) and Artisanal reskins)
A mod that adds light to the cornors of common buildings at night to stop you from driving into them
Small changes concerning balance, gameplay, or graphics.
Supernet2 has modified this to support factorio 1.x Builds. Original Description is as follows from original creator eradicator, 'wondered why you can't use those fancy fusion reactors from your armor to power your factory? Well, now you can! Everybody can do solar farms, but can YOU afford fusion farms?'
Mods introducing new content into the game.
Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad. Change is bad.
Mods introducing new content into the game.
Supernet2 has Updated this mod for Factorio 1.0 Original Author is Xalos, Original Description as follows 'Allows you to charge your power armor from the electric network, and vice versa.'
Mods introducing new content into the game.
Supernet2 Has modified this to support factorio 1.x versions, original text here --> 'This is a quick and dirty 0.17 port, I take no credit for the mod. Store your items in backpacks to carry more junk. Lets be real, if you can carry a train in your pocket, you can carry 20 backpacks.'
Mods introducing new content into the game.