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A collection of mods for a group playthrough, includes some overhauls, updated/changed graphics, and upgraded machines
Collections of mods with tweaks to make them work together.
This mod introduces a fully customizable system of logistic items (belts, roboports, etc.) that you can adapt to your playstyle, world progression and modpack. You can change radious of the bot-related structures and recipes ingredients, amounts, results and stats of the belts. Unlock new and better logistics solutions as you explore Space Age, and adapt them to your needs.
Mods introducing new content into the game.
Large total conversion mods.
A early bot start with basic modular armour, roboport, a few bots, and equipment to power them, also makes logistic research available earlier. Now with config for early tech and cheap frames.
Mods introducing new content into the game.
Mods introducing new content into the game.
Improves base speed of both, logistic and construction, robots. Improves energy consumption of both, logistic and construction, robots. Twekable through mod settings.
Small changes concerning balance, gameplay, or graphics.
Improves energy consumption of both, logistic and construction, robots. Defaults to 80% efficiency, twekable through mod settings.
Small changes concerning balance, gameplay, or graphics.
Improves base speed of all the inserters. Configurable speed multiplier through mod settings.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
With the power of evil wizard magic, all burner inserters work in space!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Removes surface conditions from crafting requirements
Small changes concerning balance, gameplay, or graphics.
Removes the missing fuel icons on entities like the nuclear reactor, heating tower and vehicles.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds a new asteroid reprocessing recipe. Generating uranium-ore and stone.
Mods introducing new content into the game.
Did you ever felt, that the advanced tiers of Belts, Inserters, Ammunitions or even the Assembling machine 3 are only decoratives? Ahh of course not, but did you ever thought about that, they are somewhat unimportant features? You just could launch a rocket without building any of them... Not any more! This mod helps you solve this riddle, you have to build the advanced tiers of those, if you want to advance in the Tech tree.
Mods introducing new content into the game.
Modifies some military recipes to incentivize production of firearms and gun turrets
Small changes concerning balance, gameplay, or graphics.
Fast Long Inserters is a mod that adds the normal inserters in a long hand variant.
Mods introducing new content into the game.