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Make multiplayer communication a bit fancier with player speech bubbles and a basic emote system. This is the original mod. https://mods.factorio.com/mod/EmotesAndSpeechBubbles Thank you Kiplacon for allowing me to modify it and release it. 让玩家可以在游戏内发送一些表情来激怒对手或队友,也可以萌混过关。 这是原始模组。 https://mods.factorio.com/mod/EmotesAndSpeechBubbles 感谢 Kiplacon 允许我修改并发布我自己的版本。
Small changes concerning balance, gameplay, or graphics.
Adds Free market which works with any chest. Customizable, plain. Sell/buy items from other teams. You want more fair market with players than "Black Market"? You found what you were looking for. UPS friendly+, it works with any mod. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization Free market + bottomless storage: https://mods.factorio.com/mod/iFreeMarket
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds an always red rail signal that only players can cross.
Mods introducing new content into the game.
Includes combinators that allow you to set or read the recipe of any crafting machine, get ingredients or products of a recipe and more!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods that use the BGM of Mental Omega and some of the sounds. If the author of Mental Omega is dissatisfied with this mod, please let me know and I will delete it. I like Mental Omega and its sound,but I don't want to make Mentalmeisters angry. 使用Mental Omega的BGM和一些声音的Mod。 如果Mental Omega的作者对这个mod不满意,请告诉我,我会删除它。 我喜欢Mental Omega及其声音,但我不想让Mentalmeisters生气。
Small changes concerning balance, gameplay, or graphics.
Sorting mechanism managing items from belts to belts. 3 Tiers available (+2 with other mods)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Replaces collision box for rolling stock to match that of the locomotive. This helps to prevent inserters from being cut off when curved rails exist along stop. More than 12 inserters becomes possible in some cases as a side-effect.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds combined modules and extends module progression up to level 6. This is not an addition to Random Factorio Things, RFT already contains these modules.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
If any locomotive or wagon is destroyed the train is stopped and a ghost is created. Including inventory filters, inventory limit and requests for fuel and equipment. As soon as the train is fully repaired it is set to automatic mode again.
Mods introducing new content into the game.
Tweaks collision box for rolling stock to help prevent inserters from being cut off when curved rails exist along stop.
Mods introducing new content into the game.
Adds a minimum size for the equipment grid so it is always visible with custom GUI scale.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
You want better FPS/UPS? This modpack is intended to give you more performance than vanilla etc (not quarantined to be stable)
Collections of mods with tweaks to make them work together.
Fix Auto Logisitcs for Meteor defense installations in Space Exploration
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You walk everywhere. Original Creator Mod by DellAquila Updated by PablitusElMakina
Mods introducing new content into the game.
Forked from Turret-Shields by OwnlyMe. Cleaned up the code, removed a lot of options, internal tweaks to how power and damage affect the shield. Lightweight scripted shields with power consumption (configurable or researchable)
Mods introducing new content into the game.