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Adds researches to upgrade the mining and crafting speed of your character
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allow bigger / larger shortcut icons. 1x, 1.5x, 2x size setting. All shortcut icons (yes mods) supported. Scale three-dot button, too.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows Server Administrators to delete chunks using a selection tool. Hold shift (by default) to delete chunks containing player entities. Read the mod description for more information. Inspired by a similar mod by billbo99.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Changes the vanilla Arty Shell Stack Size using the mod settings.
Small changes concerning balance, gameplay, or graphics.
This mod allows personal robots to instantly charge for free when your power armor runs out of battery, as if you had mined them from the air. This could be considered cheating as the energy is free, but mining robots before they charge does the same thing. If you dislike the idea of free energy, there is an option to disable free charging but make charging speed instant.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increase the suppy area & length of power poles and substations
Small changes concerning balance, gameplay, or graphics.
Many recipes in AAI Industry are much more expencive or complicated than in vanilla - this mod tweaks said recipes, bringing them closer in line with vanilla. Forked so single cylinder engines are hand craftable.
Small changes concerning balance, gameplay, or graphics.
Allows combat robots that expire due to their lifespan ending to drop a shell that can be refilled to recreate the capsule, to decrease the end cost of using them as long as they aren't destroyed.
Mods introducing new content into the game.
Bigger Radar ranges. Taking no credit for the mod. Quick version bump for 2.0 compatibility. Will take it down when the original mod gets updated by V453000.
Small changes concerning balance, gameplay, or graphics.
Overhauls certain combat mechanics. Walls block most enemy projectiles such as spitters and enemy shotgun shells. Your projectiles can still go over your own walls. Units and structures are assigned the appropriate biological/mechanical and flying/ground-unit/ground-static tags so that can be affected by or immune to certain effects. Has multiple mod options including things like flying units and vehicles to not be affected by acid pools on the ground.
Small changes concerning balance, gameplay, or graphics.
Adds a Navigation Beacon, which when placed on a Space Platform, will cause players to automatically chart their Remote View on planets that the nav beacon orbits. When placed on a planet, it simply acts as a strong radar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes research that uses an exponential function instead scale linearly. Uses regex, so should work with most mods.
Small changes concerning balance, gameplay, or graphics.
Stops the vanilla character idle animations from activating, so he doesn't turn his head.
Small changes concerning balance, gameplay, or graphics.
New locomotives that run on electricity, that gets provided by special providers. Modders can add there own locomotives & providers.
Mods introducing new content into the game.
Beacon rebalance mod that emulates the balance of Space Exploration's beacons, including the overload mechanic. (Now with Krastorio 2 and Bob's/SeaBlock compatibility!)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A light bot start with basic modular armour, a pair of roboports, a few bots, and equipment to power them. (Compatible with Factorio 2.0)
Small changes concerning balance, gameplay, or graphics.