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Mods introducing new content into the game.
Makes trains useable on space platforms, and adds space warehouses.
Mods introducing new content into the game.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a heavier cargo wagon with 3x storage space and increased braking force, unlocked by Metallurgic Science. Halves fluid wagon storage space, so moving molten metal by rail is less appealing. I reccomend a mod that moves belt stacking technologies to Vulcanus.
Mods introducing new content into the game.
This mod is a respectful fork of "Immersive Locomotives", originally created by Gerkiz. This fork is created and maintained by behroozzx, with the assistance of ChatGPT, to apply limited quality-of-life and presentation improvements while strictly preserving the original gameplay systems, mechanics, and internal logic. All core functionality, including vehicle interiors, surfaces, inventories, and enter/exit behavior, remains identical to the original mod. The scope of this fork is...
Mods introducing new content into the game.
A newly maintained version of the mod by Reapa upgraded to Factorio 2.0
Small changes concerning balance, gameplay, or graphics.
A mod to manage a network of train and station. Some stations provide products (item or fluid) to the network, others stations request products. The mod allocate trains to carry product from provider to requester. This mod is highly inspired from the great mod LTN but with some major enhancements such as train layout filtering, train builder station, multiple pickup delivery, train teleportation, visual display of deliveries
Mods introducing new content into the game.
Mods introducing new content into the game.
Several balanced and vanilla friendly recipes using fusion plasma, inspired by current real life usage of plasma in industrial settings.
Mods introducing new content into the game.
Large total conversion mods.
Adds base train and Optional Adds Electric Versions of Angels trains.
Mods introducing new content into the game.
Mods introducing new content into the game.
Krastorio 2 has fuel powered trains and nuclear powered trains, why no fusion and antimatter powered trains?
Mods introducing new content into the game.
Large total conversion mods.
A simple mod that adds Krastorio's vehicle changes to mini-trains. Also compatible with K2SO.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Replace original quality with copies of prototypes for more customisation and different recipes.
Small changes concerning balance, gameplay, or graphics.
Trading with bug colonies, contracts, and train logistics. Currency as a virtual signal, colony reputation, contract board, and exchange post.
Mods introducing new content into the game.