Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds a Satisfactory like codex with quick search to Factorio, which can act as a calculator and display information about items, recipes, technologies and factories
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows the player to configure any machine from the map, without allowing item transfer so it maintains the vanilla feel. Allows wire placement and entity settings copy/paste at any distance. Press R to issue a rotation request, right-click to mark for deconstruction. Less cheaty alternative to Far Reach. Similar to Space Exploration's Navigation Satellite, but works entirely within map view.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod is intended to be used in conjunction with the blueprints 'Rail Blocks (midgame) v4' from factorio prints. It adds three recipes that are not actually supposed to be crafted (they disasseble infinity chests). Instead they are supposed to be used with the rate calculator mod to calculate the correct maximum consumption of the hub modules, so place one level 1 assembler with the recipe 1 for the yellow stage hub and the whole module should consume a max of 4 yellow belts of iron plates. It's based on the YouMod Recipe Mod by DellAquila.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a combinator reading ghost requests from the logistic network it's placed in.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Check what your circuits are up to, by showing wire signals over programmable speakers
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shows indicators to help you know where to place underground belts and pipes. Fixes an issue with ghost pipes present in the old version
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Assemblers and Furnaces show the maximum production rate of the currently selected recipe in their GUI.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A better victory screen that places the focus on automation and not combat. Upon victory it shows various interesting game statistics, like the total amount of time you spent hand crafting and your peak power production.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Visualize the layout and contents of pipe networks. Press H to draw the selected entity's fluid systems. Press Shift + H to draw all visible fluid systems. Press Alt + H to automatically visualize systems on mouse-over. Press Control + H to toggle between color-by-fluid and color-by-system.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scans all drones for a certain time, collects data into a summary table, generates result about the load on the logistics network
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hides research all researches a certain distance from researchable ones
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Customized lighting for my playthroughs icons created by Iconic Panda - Flaticon
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Change pickup/drop position for each inserter, change drop/pickup offet, copy-paste settings, custom inserter lenght and more... Enjoy!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This adds circuit signals to the game that when blueprinted, provides an interface to quickly apply changes to all circuit conditions. Additionally, it will update named entities, such as train station names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.