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Supply resources to your homeworld so that civilization can be restored. Update of Homeworld mod, originally by ljdp
Mods introducing new content into the game.
Special chest can send placed items to ship quantum storage unit and retrieve from it. Also works for player inventory. It's make resource management more like RTS for playing combat-oriented settings/mods like Warp Drive Machine. Item transportation works across each surface, but not between them. UPS-friendly. Works with factorissimo-2-notnotmelon_3.x.x.
Mods introducing new content into the game.
A set of mining and excavation vehicles that can quickly mine solid resources such as coal, stone, ores, etc. They also harvest any trees in their path (and can consume the wood as fuel). The miners can be used standalone, or and can act autonomously if programmed with the AAI Programmable Vehicles mod.
Mods introducing new content into the game.
Ore patches and oil never empty! This mod keeps the values high instead of setting it to infinite and supports settings.
Mods introducing new content into the game.
Adds scrap as a new resource to be further processed and downgraded into other products
Mods introducing new content into the game.
Cheap Stone Ammo...? - Now with Settings! This Ammo was created for world/mods that have limited starting resources and making traditional Ammo is an issue. Ammo is purely made of stone ore. Does very very limited damage, but does a little knockback.. because why not it's stone right?
Mods introducing new content into the game.
A versatile support vehicle equipped with a mobile radar and an Electro Bolter turret that can fire Electroshock Pulses. If it has Repair Packs it can automatically repair nearby vehicles and structures. It can also collect ground items in a large radius. If used with AAI Programmable Vehicles, it can provide resources to nearby vehicles like a Hauler but with a larger transfer range. Useful for vehicle formations and base maintenance.
Mods introducing new content into the game.
A high capacity general-purpose hauling vehicle for moving items around. The Hauler was designed for use with AAI Programmable Vehicles mod and can act autonomously if programmed correctly, for example: collecting resources from Miners and delivering it to depots.
Mods introducing new content into the game.
Material Expensive, balanced, oil-free, tech-early logistic and construction robots. #robots #logistics #early-game #resource-intensive #construction-robots #roboport
Mods introducing new content into the game.
Spam resources everywhere. But as it is with spam: it adds little of real value and you get the joy of having to split ores. Actually spams only newly generated chunks and it wont spam over other already existing ore patches and every few chunks one will be skipped, to prevent four bigass resaurce patches all over the map. The idea came from bobs where you have to split ores and I wanted to have to split ores in vanilla...
Mods introducing new content into the game.
Bring in music from Workers & Resources Soviet Republic // Traz músicas do Workers & Resources Soviet Republic
Mods introducing new content into the game.
Makes all resources infinite. This mod is not under active development.
Mods introducing new content into the game.
This mod adds in recipes to create resources cheaply for testing purpose
Mods introducing new content into the game.
When a limited resource is depleted, refill it so that it never runs out
Mods introducing new content into the game.
This MOD introduces a system to extract and process natural pigments from resources such as red soil, yellow soil, red rust, and charcoal. It features two tiers of Hue Mills (manual and electric) for processing pigments and a Coloring Assembling Machine for applying pigments. The MOD integrates with fluid handling for advanced pigment processing, making it a comprehensive solution for in-game coloring mechanics.
Mods introducing new content into the game.
Extended options for spawning biter bases.
Mods introducing new content into the game.
This mod integrates the Deep Mob Learning mod from minecraft into factorio, as a new way of generating basic resources.
Mods introducing new content into the game.
Set the world-gen resource options more precisely than the vanilla game's controls permit.
Mods introducing new content into the game.
Special chest can send placed items to ship quantum storage unit and retrieve from it. Also works for player inventory (optional). It's make resource management more like RTS for playing combat-oriented settings/mods. Compatible with multi-surface mods like Space Exploration - item transportation works on surface, but not between them. Should be UPS-friendly because using events to track entities, not find_entities_filtered.
Mods introducing new content into the game.
An infinite resource mod that allows miners to continue mining ore resources at the normal vanilla rates (no insane yields!), and then can optionally start decreasing to lower yields after the initial spawned resource amounts are mined, with only a single code execution per resource tile. Includes settings for minimum depletion level and rate of depletion. This mod is for those that want the benefit of infinite resources (never running out),...
Mods introducing new content into the game.