Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Bob's mods and Angels mods russian translation + some others mods
Mods introducing new content into the game.
This mod adds a new type of shotgun shell that is more powerful, letting you take out those hard to kill worms and biters easier. Puts those thousands of science packs to good use.
Mods introducing new content into the game.
Stone/Coal/Iron/Copper/Uranium/Oil deposits are infinite and do not deplete. Mining speed is default, despite displayed yield over 100%. Oil extraction is dependant on richness of an oil field as in vanilla, however it will not drop below whatever yield it is found with.
Mods introducing new content into the game.
Start with one of three kits to jump start your Factorio experience. The kit can be selected in the mod config settings. Small: A few belts, burner mining drills and plates. Medium: Construction Robots, Personal Roboport, Assembling Machines, Electricity, Car Big: Lots of Belt, Poles, Assembling Machine 2's, Logistic Chest (Request/Provider), Roboports, Logistic + Construction Robots and other stuff. This kit also unlocks all technologies required by the logistics system.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives the player a personal roboport, modular armor, and some construction bots at the start of the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
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Mods introducing new content into the game.
Adds a selection tool which can be used to separate one part of your factory to explicit electric network. You just draw a rectangle frame with this selector and any copper cables crossing this frame will be removed. Doesn't affect red or green. Doesn't affect copper cable connections to switch entity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds two new types of robots: Earlyrobots, made from cheap materials,unlocked early on and lightningrobots, pricey but extremely fast. Works well will other mods, including bob and angel. Last Update: Changed recipes of Logistic chests to not require Advanced Circuits anymore. Lightningbots now need Processing-units now. For discussions join our Discord: discord.gg/G9QwJWA
Mods introducing new content into the game.
Mods introducing new content into the game.
Extension to original rocket score window. Display number of rockets and averages. Autohide the window after a delay. Autolaunch option. Rocket combinators.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Loader Furnaces reworked! Smelt all your Items at belt speed. Supports Bob's Logistics. Auto-discovers smelting recipes and adds a Loader-Furnace optimized version (which can only be used by Loader-Furnaces).
Mods introducing new content into the game.
Forces some waiting to recharge bots to look for new recharge locations when building additional roboports.