Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Tiny chests

by Zarnoo

Adds small & tiny chests with less capacity than normal chests. Ideal for early game before you get circuits (they don't connect to circuit network)

2 years ago
0.18 - 1.1
62

Schall Overseas Railway


A tiny mod allowing rails (with rail signals) to be placed over water tiles. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)

Tweaks
2 years ago
0.16 - 1.1
5.02K
Trains

Schall Inserters


Adds a few inserters with longer reach. Adds armoured inserters that are more durable, designed for feeding ammo to turrets. Adds several series of integrated inserters that are equivalent to putting speed modules in them! Can be individually enabled through options. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
2 years ago
0.17 - 1.1
2.00K
Logistics

Schall Factorio Gear


Replaced graphics of iron gear wheel with factorio gear icon. Purely cosmetic change, does not affect actual gameplay. Being cool is enough, isn't it? (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)

Tweaks
2 years ago
0.16 - 1.1
326

Schall Starting Tech


Adjustable starting technology levels. Options on unlock all tech as researched, exclude sapce science techs, infinite tech individual levels, and more. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)

Tweaks
2 years ago
0.16 - 1.1
2.16K
Cheats

Schall Circuit Group


Put circuit network subgroup into a separate new “Circuit” group tab, containing all vanilla and most modded circuit components. Designed for players who tried to find circuit components in the “Logistics” tab. (Locale: English, Deutsch, 正體中文, Português Brasileiro) To fellow modders: Please consider putting your modded circuit components in this group as well! Only minor modifications are needed. Instructions included in FAQ.

Utilities
2 years ago
0.17 - 1.1
7.50K
Circuit network

Schall Transport Group


Put transport subgroup into a separate new “Transport” group tab, containing all vanilla and most modded vehicles. Designed for players who have lots of modded vehicles cluttering the “Logistics” tab. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский) To fellow modders: Please consider putting your modded vehicles in this group as well! Only minor modifications are needed. Instructions included in FAQ.

Utilities
2 years ago
0.17 - 1.1
15.9K
Transportation Trains

no empty barrel here


You don't need empty barrels.

Content
2 years ago
0.18 - 1.1
491
Logistics

BetterBigElectricPole

by oiens

the maximum wire distance for big electric pole is same as for roboport logistics connection distance

2 years ago
0.18 - 1.1
522

Wireless Charging

by teemu

Induction stations and equipment allowing wireless charging of batteries in vehicles and armor.

Content
2 years ago
0.18 - 1.1
2.49K
Armor

Wireless Charging Lib

by teemu

Contains all the support code that allows for wireless charging. The workhorse behind the Wireless Charging mod.

2 years ago
0.18 - 1.1
2.52K

Faster Hand Mining Tech


Adds more tiers of hand mining speed.

Utilities
2 years ago
0.17 - 1.1
1.13K

Double Furnace

by raid

Add Double Furnaces, which smelt iron ore directly to steel.

Content
2 years ago
0.13 - 1.1
8.01K
Manufacturing

Magnet Signals

by DaveMcW

Adds a permanently green rail signal.

Content
2 years ago
0.17 - 1.1
236
Trains

Tile Upgrade Planner


Adds an upgrade planner that can be used to upgrade tiles.

Utilities
2 years ago
0.18 - 1.1
2.18K

Sketchy Power Lamps


Adds medium and high power lamps that use more power to illuminate a larger area. Includes slightly altered vanilla textures.

Utilities
2 years ago
0.16 - 1.1
698

Wubefill


Adds a way to place wube water on the map.

Content
2 years ago
1.1
130
Environment

Wider Notice Text Boxes


Doubles notice_textbox maximal_width, specifically to make script errors easier to read.

Utilities
2 years ago
1.1
41

Buggis Nuclear Bots

by Buggi

Nuclear powered robots that don't need to recharge. For easy mega-base building.

Content
2 years ago
0.17 - 1.1
1.91K
Logistics

Teddy's Menu Simulations


Adds more menu simulations on top of the base, while preserving the Factorio (and Wube, sometimes) logos. Disables all other simulations by default, so you can look at all of the new things in the pack. This can be changed in the mod settings.

Tweaks
2 years ago
1.1
387