Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds compatibility between stone water well and space exploration by making you unable to place water wells on waterless planets.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A new assault hovercraft for the Hovercrafts mod. This is a standalone expansion and is incompatible with the original mod
Mods introducing new content into the game.
Do you hate how long it takes to get to space in Space Exploration? Well, this mod is for you then. This mod a command that researches all technology leading up to, and including, the satellite silo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds incinerative ammo that creates fires, whenever you hit something with it.
Mods introducing new content into the game.
This mod adds a craftable chest that contains an infinite supply of science packs. 0.18.x Patch
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
An overhaul of the AAI Laser Tank. - Each ammo type now has its own turret on the manual tank and its own tank with vehicle AI enabled. - Adjusted the damage, range, clip size and fire-rate of each ammo type/turret. - Slightly improved the resistances of the tank.
Small changes concerning balance, gameplay, or graphics.
A collection of mods that prove that humans can achieve anything, which includes creating questionable and/or possibly pointless mods for a game.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A collection of the FactorioExtended Plus mods all in one place.
Collections of mods with tweaks to make them work together.
Adds an option to the original mod to disable the switching between weapons if each weapon configuration requires its own recipe. So there is a spidertron version for each weapon but no more than one weapon type per spidertron.
Mods introducing new content into the game.
Add compatibility with "Schall Lamp Contrast", "Inlaid Lamps Extended", and "Inlaid Lamps 2" to "Will-o'-the-Wisps". Mainly, the UV-lamp will be changed to an inlaid lamp that vehicles can drive over without harming it. Please note: For best results, only one of the inlaid lamp mods should be active!
Small changes concerning balance, gameplay, or graphics.
Introduces a few tweaks to both mods' content to improve consistency.
Small changes concerning balance, gameplay, or graphics.
Adds a keybind (Alt + Z) to hide the in-game GUI for better screenshots, and another keybind to visualize rail blocks without holding a signal (Alt + T)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A collection of mods to make the game more challenging. I of course do not recommend turning on all of them at once unless you really like hardcore difficulty.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.