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Adds scaled down versions in different sizes for various circuit components. With these mini- and micro-sized (sub-tile) components, circuit designs can be made much more compact. It is also possible to construct dot matrix lamp display with finer “pixels”, offering higher resolution! Works best with “Schall Lamp Contrast” mod. Includes lamp, arithmetic combinator, decider combinator, constant combinator. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Adds scaled up versions in different sizes for various pipes and pumps. Designed for supporting scaled up machines from “Schall Machine Scaling” mod. Includes pipe, pipe to ground, pump, offshore pump, heat pipe. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Adds a few vanilla-based machines for more flexible applications. Supports “Schall Machine Scaling” and “Schall Pipe Scaling” mods. Includes fluid boiler, electric boiler. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Adds scaled up versions in different sizes for various machines. Number of overtiers can be freely adjusted. Designed for megabases and gigabases, by reducing total number of entities (thus reduced save file size, improved UPS). Includes assembling machine 3, chemical plant, electric furnace, oil refinery, centrifuge, lab, boiler, steam engine, steam turbine, heat exchanger, nuclear reactor, storage tank. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Biolabs can only be crafted/placed on Gleba, now also require pentapod eggs to craft, require eggs to run and produce spores.
Mods introducing new content into the game.
This mod that seriously damages the balance of the game is only for self-entertainment.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Standalone expansion for more circuit network/speaker signals
Mods introducing new content into the game.
A combinator that lets you target places on the map with your artillery via the circuit network. X and Y to set the relative position. It's the absolute position if signal A > 0. Send an 'Artillery Remote' signal to order your artillery to shoot.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A UPS grade Universal Machine. Can be used for all recipes. 我身雕刻刀,细微达分毫。 举世竟谁比,鲁班窃皮毛。 若幸逢仙子,亦可试低高! 天地无穷寂,挥手雕众神。 喧呼连日宴,盛况耀乾坤。 忽觉人世假,众像我雕真。 遂与同归去,永世别人尘!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a shitty implementation of roboports with a circular sphere of influence
Small changes concerning balance, gameplay, or graphics.
You can choose the color of the planet terrain (Red, blue, green, yellow, white and black). Concrete and Stone Paths are white. Colorful machines, decorations and clouds on or off. 1.1 update of original mod by DellAquila. Space Age has not been tested nor supported at this time.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Additional signals for things like health, speed, angle, land, water, position (X & Y), enemy detection, etc... Developed primarily for the Programmable Vehicles Mod but the signals can be used for anything.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A Roboport that stays floating on your factory. It does not take up space from your factory.
Mods introducing new content into the game.