Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds prospecting to enrich ore patches. Extends the lifetime of ore patches with some investment, but comes with the drawback of making mining slower.
Mods introducing new content into the game.
Mods introducing new content into the game.
Track and visualize uptime/downtime ratio of assembling machines in real time with colorized overlays.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds recipes to the Cryogenic Plant for liquefying thruster fuel and oxidizer into barrels, enhancing transport options.
Small changes concerning balance, gameplay, or graphics.
Replaces the default tank start/run/stop sounds with the sound of the flintstones car.
Small changes concerning balance, gameplay, or graphics.
Simple utitily for modders. Adds a shortcut and a keybind to reload mod scripts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod is a tool for developers to showcase all basic colors (black, white, red, green, blue) and their gradient combinations, along with all available blend_mode effects in Factorio. It is designed to help modders and UI designers visualize color blending and rendering effects. Note: This mod is not intended for regular players.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds research to increase the robot battery size Original Mod by: Klonan Updated to Factorio Version 2.0 by: Tias
Small changes concerning balance, gameplay, or graphics.
A collection of factory assistants to, uh, assist with building your factory. Features include resource monitoring, item finder, and factory planners.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Configure research cost for all technologies that require science packs, as well as research speed, energy use and module slot amount for all labs. Tech can be excluded from change by ID, lab energy use auto-scales with research speed. Includes custom commands to skip research of up to five tiers of core technologies.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to decrease time and material requirements for recipe fabrication.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Randomizes recipes (amount of ingredients and products, crafting time) as well as many other things that can be toggled individually like belt speed, crafting speeds, energy consumption, weapon damage...
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.