Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Launch a meme into space. Replaces game icons with Unicode emojis. The replacements can be enabled selectively in the settings. Doesn't change any gameplay, only the look.
Small changes concerning balance, gameplay, or graphics.
Nerfes Land-Mines to be lined up with the strength of other military.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A small mod allowing inspection on entity performance, including crafting speed, mining speed, production rates. (Locale: English, Deutsch, æ£é«”ä¸æ–‡, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use chemical plants to create all sciences, except space, using the same resources.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use Chemical Plants to do All Rocket Parts, using the same resources
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use Chemical Plants to do All circuits, using the same resources. Build with proportion of item use.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scales the crafting icon on top of space manufactory, landing pad, and other large buildings from Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tharol's modpack of Angels, Bobs, MadClown01s, AAI and different QOL mods
Collections of mods with tweaks to make them work together.
Tharol's modpack of Angels Bobs MadClown01 and AAI mods
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Add a recipe that will give you 10 firearm magazine and 1 pistol every 10s.Just like players killing themselves.
[ALPHA] Restricts production entities to a small area to encourage spaghetti base building
Adjusts Miniloader to work better with Industrial Revolution 2.
Small changes concerning balance, gameplay, or graphics.