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Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds programmable Lua combinator. Based on Sandboxed LuaCombinator and LuaCombinator2 mods.
Mods introducing new content into the game.
Ithurice is a Fulgora & Aquilo replacement to be used as part of the Solar System++ project. It uniquely blends mechanics from both planet production mechanisms (Scrap and Cryogenics) together on Aquilo ocean type world.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adjuststs colors and variations to make certain items more distinguishable by colorblind people.
Small changes concerning balance, gameplay, or graphics.
Multiply power consumption of everything by configurable factors by energy type (electrical/burner/nutrients)
Small changes concerning balance, gameplay, or graphics.
Allows customization of robot resistances through mod settings. The values will start at 100% resistance but you can individually change them based on damage type
Small changes concerning balance, gameplay, or graphics.
Provides a filter combinator, which lets you filter any number of signals from the input. Does not alter the signal level and is valid for every signal level. Implemented in terms of circuitry rather than on_tick for performance. 3 ticks of delay between input and output. Compatible with Space Exploration.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Recent Hotbar updated and continued for Space Age and 2.0. Recently used items are added to the hotbar as you use them. Scrolls the hotbar as they are added.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod removes the science cost multiplier from infinite technologies.
Small changes concerning balance, gameplay, or graphics.
Simplify the obtention of electronic circuits, advanced circuits and processors.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
- Adjust conveyor belt speed. - Modify underground conveyor belt distance. - Change underground pipe distance. - Increase or decrease ammunition capacity. - Customize the 1x1 equipment module. - Add optional research for evolution factor reduction. - Enable features based on personal preferences. - Players can quickly adjust movement speed with a designated shortcut key for greater flexibility.
Small changes concerning balance, gameplay, or graphics.
Overrides the stack size for ore defaulting from 50 to 100. The ore stack size can be changed in the settings. (Requires Restart)
Small changes concerning balance, gameplay, or graphics.
Makes Artillery Shell Damage Scale with Physical Projectile Damage Research. Starting at Phisical Projectile Damage 7.
Mods introducing new content into the game.
来源于NotRexButCaesar的TrainSpeedMultiplier,修复了原MOD未调整车厢速度等的问题,理论支持其他火车类MOD,增加了燃料效率自动调整,不会让火车快速消耗完燃料。 From NotRexButCaesar's TrainSpeedMultiplier, the original MOD's issue of not adjusting the speed of cargo-wagon has been fixed. It theoretically supports other train-related MODs and has added automatic adjustment of fuel efficiency, preventing trains from consuming fuel too quickly.
Mods introducing new content into the game.
Mods introducing new content into the game.