Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Adds an Biter Egg recipe so you can produce them in peacefull mode.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Are you using the surface's radar signals as a sort of todo list? now you can check it yourself.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Neuro Sama and Evil plush items! All credit goes to Vedal987 for Neuro and Evil. I just made a mod to add pngs of them to Factorio
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Fixes issues with The Sun is Dead when starting on other planets via the Any Planet Start mod.
Small changes concerning balance, gameplay, or graphics.
Pauses the game periodically to encourage you to get off your butt and take a break.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Three easy and direct recipes for refinery: Light Oil, Heavy Oil and Petroleum Gas. Maintains the proportion
Mods introducing new content into the game.
Adds virtual signals representing technologies so that you can use their icons e.g. on map tags
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an alternative recipe for the Pentapod Egg using Jelly and Nutrients in the Biochamber.
Small changes concerning balance, gameplay, or graphics.
Unlock the secrets of faster-than-light travel with this advanced spaceship. Perfect for intergalactic travel.
Mods introducing new content into the game.
Adds 4 aircraft, each with their benefits and drawbacks, to allow for more biter-killing fun!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
this is a patch for the notnotmelon's mod Planet Maraxsis to be used with infinite-quality tiers this fixes the hydro plant 100% quality bug (its a work around but it works)
Mods introducing new content into the game.
Yumako, Jellynut and Agricultural-science-pack can be compressed into box. Their freshness is preserved for 48 hours. It's trade-off between labor and freshness.
Mods introducing new content into the game.
This mod allows players to revive their teammates by holding F. NOT WORKING AT THE MOMENT
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaced most main track music from Nauvis and other planets. Requires Space Age DLC.
Mods introducing new content into the game.
This mod will stop inserters chasing items on a belt (setting was added in 0.18.11), Rseding once said searching the belts is UPS expensive (https://forums.factorio.com/viewtopic.php?p=370464#p370464)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reverts research requirements for cliff explosives to 1.1 so they can be researched without leaving Nauvis
Small changes concerning balance, gameplay, or graphics.