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Provides Application Specific factories to reduce the entity count on megabase maps. Compression ratio is configurable. IE: you can decide to have each building be equivilant to 25 assemblers, or 1000. The recipes/costs/results/etc will all scale accordingly.
Mods introducing new content into the game.
Hide recipes you don't use from the player's crafting menu.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes Reverse Factory compatible with AIO - Space Exploration + Krastorio2 + BobLogistics by disabling reverse recipes of removed items.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
This mod adds another centrifuge recipe for uranium processing to remove the randomness factor without changing the vanilla balance of time, inputs and outputs. It requires 1400 uranium ore with a processing time of 1680 seconds. When finished it always outputs 1 x U235 and 139 x U238
Mods introducing new content into the game.
Simply replaces standard underground belt/pipe with new one. Changes the maximum lenght of all underground belts and pipes from 4 to 250, charges depending on lenght from 0 to 250. Adjusts recipes accordingly
Mods introducing new content into the game.
Adds a recipe for basic electric engine that is added to the cost of inserters, assemblers and more.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Outputs|Exports a JSON file to /script-output/recipe-lister that lists all recipes, crafting machines, mining drills, belts, inserters, resources, items, fluids, and technologies loaded on player creation. Settings for split files and toggles for each category
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
TURD bonus for research dont work on science pack recipes that are not from Py Alien life mod due to a bug in the order these recipes category is registered. This mod fixes it.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Have you ever seen that recipe in SE where you crash trains and there's no animation for it? Well, there is now - and a whole new facility to do it in.
Mods introducing new content into the game.
Add a recipe that will give you 10 firearm magazine and 1 pistol every 10s.Just like players killing themselves.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
For fluids with more than one temperature used, generate Fluid Handling recipes for every temperature, so the temperature is kept when emptying barrels.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
This mod adds some Deadlock stacking recipes for Picklock' mods' resources. No recipes provided for machines.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Set the logistics of a requester chest or buffer chest to a recipe. Can also be used to block logistic robots from delivering items until finished setting up a requester.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The Spice Rack is intended to spice up the vanilla game by changing some well chosen details. Most changes can be disabled individually. Crafting limitations for lower tier assemblers (and character) to make progression more meaningful Caution: This mod does not automatically support recipes from other mods
Small changes concerning balance, gameplay, or graphics.
Fix for 3 vehicles of TheKingJo mods. It lets the Predator tank, Leman Russ tank and Dreadnought walk with the AAI controller. Also makes the technology recipe a bit cheaper and only dependent on tank technology
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.