Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Collections of mods with tweaks to make them work together.
Mass insert/remove modules into machines with construction robots
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Directs your artillery to bombard a selected area without having to target individual shots
Mods introducing new content into the game.
Moves up the weapons/armor GUI to match the shortcut bars. Does not do it automatically, changes via a startup setting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows personal robots to instantly charge for free, as if you had mined them from the air. This could be considered cheating as your personal bots recharge for free, but mining robots before they charge does the same thing. If you dislike the idea of free energy, there is an option to disable free charging but keep the charging speed the same.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Control Technology - Allows you to monitor and control your factory. Monitor your factory using Smart Displays. There are seven types: SD1020 - 2 digit display with Icon. SD1030 - 3 digit display. SD1040 - 4 digit display with Icon. SD1050 - 5 digit display. SD1060 - 6 digit display with Icon. SD1070 - 7 digit display. SD1080 - 8 digit display with Icon.
Mods introducing new content into the game.
Increases the range of turrets so that perimeter defenses are easier, or you can configure the range to any value you like.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod creates new force for each player. Those forces are enemies (you can use diplomacy mod), but they can share vision despite being enemies (check out settings->mod settings->per player) now finally radars don't always share vision. Every player has option to flip setting, so that his radars share/don't share vision. If you want also to have shared chat between all forces, I might recommend you always-shout mod ( https://mods.factorio.com/mod/always-shout )
Extends equipment and armor with an additional tier, intended for late-game use.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds to the game advanced, high-speed machines for the Assembly of components that are 16 times higher than the vanilla machines 3 levels. Balanced. The mod has been updated to version 1.1, fixed broken code, localization. Increased the resolution of graphics sprites by 2 times.
Mods introducing new content into the game.
Mods introducing new content into the game.
Many electric machine recipes in AAI Industry require upgrading from burner equivalents - this mod tweaks said recipes, removing this.
Small changes concerning balance, gameplay, or graphics.