Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod removes all the starting items from your charater's inventory when you first start up a game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Pipes and storage tanks and stuff will catch fire and explode. Credit to Klonan for the original mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Remove the additional planets from space-age, but add all the new features to Nauvis.
Large total conversion mods.
Adds (or replaces) high visibility number and letter signals for use in display panels
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
For mod developers - if any of the localizations interests you - feel free to take it and add it to your mod, partially or completely - as desired. (please report this in the appropriate topic - so that I can remove this localization due to its uselessness) Для русскоязычных пользователей -- любые сообщения об ошибках в локализации приветствуются!
Translations for other mods.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Master control over the planet's core to erupt Demolisher lava fissures under your enemies!
Mods introducing new content into the game.
Allows adjusting HP for production entities like assembler, furnance etc.... via mod settings except for military staff. Also has a setting due to which the HP of mechanisms cannot fall less than 1 HP
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds more options to copy between entities, such as assembling machine to splitter. Everything works with SHIFT + Left /Right button.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows customizing heat exchanger input/output parameters and steam turbine power output while maintaining the original energy balance ratio. Features include automatic output temperature calculation and configurable steam-to-power conversion ratio.
Small changes concerning balance, gameplay, or graphics.
This mod adds 2 buttons that can be toggled with a mouse-click: A switch button that works like a constant combinator and a push button that outputs single-tick circuit network signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A collection flying things including aircraft and a helicopter to rule over the skies, or at least not be stuck on the ground.
Collections of mods with tweaks to make them work together.
Adds superheaters for increased efficiency in power generation. Balanced for vanilla
Mods introducing new content into the game.
Modified movement speed of several elements in the game. Increased artillery base range and radius of explosion. Modified robots to help them not get stuck and increased their build range and logistics range. Added quick start options. Made early logistics, kovarex, and module 2 research options.
Collections of mods with tweaks to make them work together.
Creates a GraphViz file with a diagram of the game's tech tree. Requires external tools to view the diagram, see description.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.