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Pollutes when fluids were removed or destroyed or flushed in entities.
Small changes concerning balance, gameplay, or graphics.
Makes the burner inserter not take coal (or any power) but much slower.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds in a way to clear pollution using a water filter technique.
Small changes concerning balance, gameplay, or graphics.
All fluid wagon rotations are interpolated to 4X the detail. Check out: Smooth trains - locomotive Smooth trains - cargo wagon Smooth trains - fluid wagon Smooth trains - artillery wagon
Small changes concerning balance, gameplay, or graphics.
All cargo wagon rotations are interpolated to 4X the detail. Check out: Smooth trains - locomotive Smooth trains - cargo wagon Smooth trains - fluid wagon Smooth trains - artillery wagon
Small changes concerning balance, gameplay, or graphics.
All artillery wagon rotations are interpolated to 4X the detail. Check out: Smooth trains - locomotive Smooth trains - cargo wagon Smooth trains - fluid wagon Smooth trains - artillery wagon
Small changes concerning balance, gameplay, or graphics.
All locomotive rotations are interpolated to 4X the detail. Check out: Smooth trains - cargo wagon Smooth trains - fluid wagon Smooth trains - artillery wagon Graphics upgrade mod. Achieved using custom written software in combination with Topaz video AI Chronos.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Changes the vanilla Arty Shell Stack Size using the mod settings.
Small changes concerning balance, gameplay, or graphics.
Many recipes in AAI Industry are much more expencive or complicated than in vanilla - this mod tweaks said recipes, bringing them closer in line with vanilla. Forked so single cylinder engines are hand craftable.
Small changes concerning balance, gameplay, or graphics.
Overhauls certain combat mechanics. Walls block most enemy projectiles such as spitters and enemy shotgun shells. Your projectiles can still go over your own walls. Units and structures are assigned the appropriate biological/mechanical and flying/ground-unit/ground-static tags so that can be affected by or immune to certain effects. Has multiple mod options including things like flying units and vehicles to not be affected by acid pools on the ground.
Small changes concerning balance, gameplay, or graphics.
Makes research that uses an exponential function instead scale linearly. Uses regex, so should work with most mods.
Small changes concerning balance, gameplay, or graphics.
Beacon rebalance mod that emulates the balance of Space Exploration's beacons, including the overload mechanic. (Now with Krastorio 2 and Bob's/SeaBlock compatibility!)
Small changes concerning balance, gameplay, or graphics.
A light bot start with basic modular armour, a pair of roboports, a few bots, and equipment to power them. (Compatible with Factorio 2.0)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Shows info about online players by pressing "TAB" button. QOL. This mod is designed for PvP, TvT, PvE scenarios.
Small changes concerning balance, gameplay, or graphics.
Every Nth tick, adds X money to all/online teams.
Small changes concerning balance, gameplay, or graphics.
Every Nth tick, adds X money to all online players.
Small changes concerning balance, gameplay, or graphics.
This mod is made for the GNAA server and should not be considered general purpose. It allows you to Run faster, Mine faster, Reach further. Press alt to activate. ***Please note there is no way to deactivate***
Small changes concerning balance, gameplay, or graphics.