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This mod disables the research queue by preventing the player from adding more than one research at a time.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds Uranium and Coal to Fulgora. Suggested to use with Any Planet Start with Fulgora. Does not update existing saves.
Small changes concerning balance, gameplay, or graphics.
Construction and logistics robots charge in roboports really fast. Made by darkfrei; updated by trininite. Note: There will be a very high initial strain as all the roboports charge to their new max. Link to original: https://mods.factorio.com/mod/InstantRobotCharging. If the mod breaks message me on discord; same name as here. I'm not playing much anymore so I wont notice.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mirrors/Flips a blueprint in hand. WARNING: if you are using factorio 1.0 or factorio >= 0.18.37 then you must use the workaround below: - Grab the blueprint from the new blueprint interface - Drop it in the inventory to make a copy. (there is a row of buttons across the top one of has the letter C on it that is the copy button fot the print that is highlighted) - Grab that copy - The flip buttons work on this copy. This issue is not fixable for now, due to Factorio API limitation.
Mods introducing new content into the game.
Disables the annoying pentapod egg spoilage mechanics, and adds a recipe for abiogenetic pentapod egg creation. If you want to keep no-enemies off, but don't want to deal with pentapod eggs, this is for you.
Small changes concerning balance, gameplay, or graphics.
make spawners invincible, only apply to new borned spawners except created by Captive biter spawner. invincible spawners can't be captured.
Small changes concerning balance, gameplay, or graphics.
Basically condenses the extended qualities type of mod into the standard qualities. Qualities are better, but also harder to reach.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Upon victory it shows various interesting game statistics, like the total amount of time you spent hand crafting and your peak power production. Can be added to an existing save.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replace uranium ore, items, and products with Mikunium counterparts. Created to compliment the Hatsune Enrichment Process mod.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds more content to Fulgora and tweaks it in various ways to make it more intriguing. Places a greater focus on ruin salvage, scrap and byproduct production chains, and even ways to source small amounts of uranium. Will have the biggest impact if you are using the 'any-planet-start' (https://mods.factorio.com/mod/any-planet-start) mod and start on Fulgora. Note: Ice is scarce. Raiding ruins is your best source of ice, but scrap sorting still gives a tiny trickle. Notable features: Improved...
Mods introducing new content into the game.
Removes highland from Gleba. You're going to have to sort out your spoilage in the swamp.
Scenarios, maps, and puzzles.
Adds the Phalanx CIWS to effectively destroy airborne targets. This turret will only target entities with the trigger_target_mask 'air-unit'. That means the player or entities that are able to be targeted and got the mask assigned to by other mods. A mod option can enable a turret version that also targets normal enemies! BRRRT inclusive!
Mods introducing new content into the game.
Adds 8 (15 counting variations) new turrets for dealing with alien menace, as well as other military-related items. Good compliment to mods that add new biter types, like Rampant or Natural Evolution.
Mods introducing new content into the game.
Adds a compact 2x2 Roboport with a 32x32 logistics area and 68x68 construction area
Mods introducing new content into the game.
Seeing healthbars until the heat death of the universe is not a fun alternative.
Small changes concerning balance, gameplay, or graphics.