Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turns iron and copper plates into Joe Biden and Donald Trump, respectively.
Adds a combinator entity that will output information from nearby turrets to the circuit network.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds routes that are shared among trains. (youtube demo included)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Nobody has something to hide in their inventories, right? For less inventory-privacy: Transparent Inventories! Simply ALT + LEFT-CLICK (default, can be configured) on any other player to open his inventory - without admin permissions. Boost productivity by sharing resources the easy way!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
More starting items to remove hand mining stage of the game and jump straight into trains. Does not affect research.
Adds more options for committing war crimes against your enemies using advanced flammables.
Mods introducing new content into the game.
Same as main Badlands mod, but with way more biters, and an even harder start.
Mods introducing new content into the game.
Adds wooden stakes to the early game. When enemies deal melee damage to stakes, they receive half that damage in return.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Combatibility mod for 30 More Science Packs and Bob/Angels, currently being worked on version 1.0.0 will be the completed version.
Allows you to enable productivity on non-intermediate recipes and/or beacons.
Extension to Angel's Smelting providing all metal mixing recipies to metallurgy (Brass, Bronze, etc) and compression on metal casting (eg. Iron Sheet) as well as casting gear wheels and pipes
Mods introducing new content into the game.