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Belts now need power. All of them. Including all the modded ones. Fork of the ElectricPoweredBelts mod by Chneater to fix a crash that occurred when a vehicle collided with an unpowered belt.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod enables the loader, fast-loader, express-loader and torbo-loader recipes and items, making them available for research, crafting and usage in the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Displays the utilization percentage of factories, miners, labs, furnaces, boilers, generators, and reactors.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Increases the capacity of cargo and fluid wagons based on quality tiers.
Small changes concerning balance, gameplay, or graphics.
Adds loaders in the Exotic-Industries optic. Optional compatibility for pretty much every mod that adds belts that I can think of.
Mods introducing new content into the game.
Highlight belts, pipes or wires to trace them through your base. Hover over something and press Shift-H.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduces the cost of logistics items like belts, underground belts and splitters. Includes a configurable multiplier in the mod settings up to 10x. Supports Space Age.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
All assembling machines, furnaces and mining drills have a base quality, so you're forced to deal with qualities the entire game.
Small changes concerning balance, gameplay, or graphics.
A scenario modpack in which you start on a space platform and descend to the surface in roguelike missions in the vein of Deep Rock Galactic to retrieve, deliver, and protect while shipping materials because on the surface you will be attacked, especially at night - when monsters will spawn around on any non-artificial tile. Ever orbiting space platform was not safe - don't forget to setup defence.
Scenarios, maps, and puzzles.
Adds the heat pump, a heat pipe worker's swiss army knife! It can function as a valve, pump, or relay for heat! Part 3 of the my bigger GasHeatStuff collection.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Lowers the inventory size of vehicles to make them less of a cheap super-chest. Also supports vehicles from AAI, and the AAI Vehicles Depot.
Small changes concerning balance, gameplay, or graphics.
Queue a logistics Upgrade or Downgrade for an entire connected belt line with one click! NOW FACTORIO 2.0 AND SPACE AGE COMPATIBLE!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modifies belt sprites to reduce flickering. Clear, Lines and Lines-Thin belts available in settings. Supports both Base and Space Age Factorio.
Small changes concerning balance, gameplay, or graphics.
Globally tweak the working speed of different machine types with simple multipliers.
Small changes concerning balance, gameplay, or graphics.
Spoilage solution - Mod that adds ways to avoid spoil! 1 - Canning! 2 - Cryogenic freezing! They will allow you to keep freshness for a long time!
Small changes concerning balance, gameplay, or graphics.