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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An evolution of RecipeTweaks. Based on The Nobles Space Exploration Vanilla Recipes with snippets from some of the dependencies et al. Adjusting various things for my play-through with K2 and SE including but not limited to: recipes, pollution, pre-reqs, timing, energy requirements My goal is to have realistic units and amounts. e.g. a unit of iron ore is now 1 kg with the appropriate MJ / kg to process. references and explanations in recipe.lua
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Change construction robotics to be a pre-oil technology. Recipes are adjusted to cost similar raw materials. Designed for use in high research multiplier runs.
Small changes concerning balance, gameplay, or graphics.
Add's an indicator above approaching obstacles when driving a vehicle
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows all modules to be used anywhere. No more "it's not an intermediate product".
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Starts off the game at maximum evolution... (as seen in Michael Hendriks YouTube series [Is it possible to beat Factorio with absolutely very normal settings? (and 1 teeny tiny mod...)])... Good Luck Soldier! Changelog: 1.0.1 - Icon added 1.0.0 - First release
Small changes concerning balance, gameplay, or graphics.
Adds new ores/Replaces all vanilla ores when paired with Unfunny ore processing. Does basically nothing on it's own.
Mods introducing new content into the game.
Adds the ability to paste assembler/furnace recipes onto Storage chests to set their Logistic filter, and onto inserters to set a Logistic connection condition allowing one stack within the network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Improves the vanilla selection tool colors to better match their icons and functionality.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small modular nuclear reactors designed to be deployed off-grid at remote sites. SMRs are manufactured as sealed units with a fixed energy capacity, including both fuel and generator components. This means they can be quickly setup anywhere but once depleted must be returned to base for refurbishment. Forked with suggestions and improvements from the discussion page.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
forked, drones die after 30 mins. Adds mining drones and mining depots original mod: https://mods.factorio.com/mod/Mining_Drones
Mods introducing new content into the game.
this mod enables the system of list or queue searches in your factorio thus facilitating your game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
添加了尤里的心灵控制塔与一个类似心灵控制器效果的胶囊,能够控制敌方单位,但是由于虫族的心灵过于脆弱,它们会在被控制的半分钟后逐渐死亡。 Please use this mod under 简体中文 or English Locale, thanks.
Mods introducing new content into the game.
Raw Coal, Salt, and Quartz, Aluminum, Titanium, Chromium, Lead, Nickel, Tin, and Zinc Ores' stack size increased to 200.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.