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Changes the recipe of the Nuclear Artillery Shell from the mod of the same name by Aephiex. The original NAS mod recipe seems to reflect how ammo is crafting into uranium variants in base game, however this mod changes it to be more like an actual Atomic Bomb built into an artillery shell, with the bomb the original payload of 4 explosive cannon shells. Also adds production science packs to the research of it. Is it generally more expensive? Yes. Does it still go big kaboom? You bet ya.
Small changes concerning balance, gameplay, or graphics.
Rebalances efficiency modules to be viable at all levels, in assemblers or beacons./nChanges:/nLv.1 Consumption -40% Pollution -20%/nLv.2 Consumption -60% Pollution -30%/nLv.3 Consumption -80% Pollution -40%
Small changes concerning balance, gameplay, or graphics.
Custom your UI. For example: new UI, displaying parameters of players and vehicles and adding many custom settings. (Btw, temporarily shows vehicles parameters when a player get out his vehicle and when player's cursor hover over the vehicle) I'll add integrations with magic mods later + new nice-looking icons to UI in the next updates. Almost 0 impact on UPS! Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a low throughput accumulator for use with the Clockwork mod, for better game balance.
Mods introducing new content into the game.
Adds a train wagon capable of storing and transporting electric power, allowing new means of getting power to remote outposts and power grids. Special circuit signals allow for fine-grained control of charging and discharging priority. Redux version includes options.
Mods introducing new content into the game.
Modifies Transport Drones to be available earlier and changes their fuel to steam.
Mods introducing new content into the game.
A mod for Pixel Encounter server. Containing RPG elements and evolution based on actual pollution where the evolution factor is more dynamic.
Mods introducing new content into the game.
Vanilla enemies are super strong. Also,changes are turned off by default. and stack size big, add technology.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds Rubber and Resin to the game! Breed trees to find resin in Greenhouses and smelt resin into Rubber to make better belts and vehicles.
Mods introducing new content into the game.
Mods introducing new content into the game.
Translations for other mods.
Biters have different strength locally. This only takes effect on multiplayer. Biter evolution is dependent on closest player.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds gun turret which has 950(400 vanilla) hitpoints and 20 range(18 vanilla). Inspired on GunTurretUpgrade by thereaverofdarkness
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Removes the Cyan text with the list of mods in the item information tooltip pop-up menu.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes trains behavior so they will skip a station if the "wait until" condition is already met
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Quantum speed, furnace, smelt, quantum energy requirements. 2 Tiers 9x9 furnaces.
Mods introducing new content into the game.