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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Replaces the standard Alt-Mode by providing more information for more objects. This information is shown only for entities around the player cursor, so the graphics of other objects can be enjoyed without always having an information overlay on top of them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows the player to jump in a recycler. Put quality modules in them and go gamble your life away towards a legendary life!
Mods introducing new content into the game.
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds invasive soils which can be placed anywhere on Gleba! Creating it is not so easy though...
Mods introducing new content into the game.
Adds Roboport MK2 with larger coverage area and increased charging capacity.
Mods introducing new content into the game.
Simple combinator that outputs pollution amount. Useful for monitoring pollution spread in circuit networks and with simpler air filtering in mods like Krastorio 2.
Mods introducing new content into the game.
A graphics only mod that recolors the Lex's gunships to be dark grayscale with accents rather then green. That's it.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground. Fixed and reuploaded for 2.0. Thank you Nexela for creating this great mod.
Mods introducing new content into the game.
Adds mining drones and mining depots with extra support for Factorio and Conquer. Original Mining Drones mod by Klonan
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Loads all the hurricane assets so you can inspect them ingame, testing only.
Scenarios, maps, and puzzles.
Provides an infinity storage chest with infinite materials to set up bot, train and power networks when starting a new game. Bots are able to pick up and drop items from the chest. Provides: (elevated) rails, rail signals, train stops, locomotives, fluid and cargo wagons, pumps, substations, logistic chests, arithmetic/decider/selector/constant combinators, roboports, construction and logistic bots. If used with pY then mk01 equivalent equipment is provided instead.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Exposes startup settings relating to barrel logistics, for player adjustment.
Small changes concerning balance, gameplay, or graphics.
Makes artillery more visible on the map by turning the range indicator from red to green.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This shouldn't be necessary the moment the Schall mods actually update but it makes them run on 2.0.39
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.