Area power poles, replacements for a huge number of small power poles used to span an area. Spans over 32x32 and 64x64. The cost are only slightly higher than if you build the grid one by one.
Additional signals for things like health, speed, angle, land, water, position (X & Y), enemy detection, etc... Developed primarily for the Programmable Vehicles Mod but the signals can be used for anything.
Restores the classic beacon. Includes an option to use upscaled high-res sprites.
Jump straight to building your base with speedy construction bots! Super handy for those times when you have all the initial stuff planned out and don't want to spend time chopping down trees. Adds custom construction bots, roboport and exoskeletons to the player when they join the game. These are equivalent to top tier equipment but cannot be built and will disappear when you research the upper tiers of these technologies. Grants construction research by default to allow ghosts from the start. Based on how-it-should-have-started by Pawz
Replaces the current vanilla mining drill with the first reworked version of the mining drill.
Death happens. The mod shows the lines between you and your dead corpses
This mod allows to heavily customise the zooming behaviour, in particular it allows to: - change how far you can zoom out (and still see the world) - change how aggressive the zooming is (equivalent to changing mouse wheel sensitivity) - change at what position and zoom level the map opens - zoom in or out instantly with a single key stroke See homepage/mod portal/readme for a full explanation of how this mod works. Please report any bugs and usability issues you find to help make this mod better - your feedback is much appreciated. Based on Zooming Reinvented by Jarcionek
Automatically deploys destroyer drones based on enemies around the player
Makes all water clear (non-polluted in appearance). Non-save-altering; this mod can be enabled or disabled at any time.
This mod adds two characters that follows connected players around. They are quite non-intelligent and get stuck easily.
This mod adds the command /repair, which allows an admin to repair entities or revive entity-ghosts.
Adds GUI panel with buttons to toggle acceleration and brakes, so that you don't have to hold W or S.
Allows to adjust roboport construction/logistics bot ranges via Mod Settings menu. Default ranges are 25 for logistic robots (displayed as 50x50 on roboport) and 55 for construction (110x110). Check tooltips on Mod Settings for more information.
Adds small always-on smart lamp posts with built-in color selection on click. They have customizable light/glow parameters, and can optionally use some extra colors.
Changes Burner Mining Drills to have 4x4 drilling area instead of default 2x2 (right under).