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This mod adds more options to copy between entities, such as assembling machine to splitter. Everything works with SHIFT + Left /Right button.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows customizing heat exchanger input/output parameters and steam turbine power output while maintaining the original energy balance ratio. Features include automatic output temperature calculation and configurable steam-to-power conversion ratio.
Small changes concerning balance, gameplay, or graphics.
This mod adds 2 buttons that can be toggled with a mouse-click: A switch button that works like a constant combinator and a push button that outputs single-tick circuit network signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A collection flying things including aircraft and a helicopter to rule over the skies, or at least not be stuck on the ground.
Collections of mods with tweaks to make them work together.
Adds superheaters for increased efficiency in power generation. Balanced for vanilla
Mods introducing new content into the game.
Modified movement speed of several elements in the game. Increased artillery base range and radius of explosion. Modified robots to help them not get stuck and increased their build range and logistics range. Added quick start options. Made early logistics, kovarex, and module 2 research options.
Collections of mods with tweaks to make them work together.
Creates a GraphViz file with a diagram of the game's tech tree. Requires external tools to view the diagram, see description.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Inserters that are holding items over the ground will no longer leave behind items in the drop position when mined. The dropped item is moved to the player's inventory.
Small changes concerning balance, gameplay, or graphics.
Creates nearly infinite ore deposits ranging in size from 1 cell to 16x16 cells.
Mods introducing new content into the game.
Modifies certain utility constants core to Factorio's engine to better accomodate Muluna's use of high flow-rate recipes. May cause unintended effects, so every value is configurable. Does not require Muluna.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Increases cargo wagon inventory size to 144 slots. Now compatible with Space Trains! Fluid wagon size remains unchanged due to the capacity increase in version 2.0.7. Pre-2.0 mod was by Alterae.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
The max value amount of rocket parts needed to make a rocket is a uint32. We paid for the whole number, we are going to use the whole number.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
去除蜘蛛腿只剩下一个蜘蛛头的蜘蛛机甲,移动时无视地形。200背包,网格10X14。Removing the spider legs leaves a spider Mecha with a spider head, moving in defiance of the terrain. 200 backpack, grid 10X14.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Changes the science pack from Cerys, Moon of Fulgora to be more consistent with Space Age by renaming it from Cerysian to Radiation and using the icon of the cyan bottle from Particle Physics
Small changes concerning balance, gameplay, or graphics.