Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Enjoy four more tracks during gameplay. Where three of them are from earlier versions of Factorio - remastered by ruhroh. In addition to that, I added the main-menu track to the rotation of ambient sound.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an armored, heavy truck to the game that can carry a lot of cargo at the expense of a lot of fuel.
Mods introducing new content into the game.
Change which side of the belt an inserter will drop on, but now it's unlocked with research.
Small changes concerning balance, gameplay, or graphics.
[QoL] Automatically place rail signals on rails and intersections.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enforces building global sushi belts, all non sushi belts will halt. (Currently incompatible with all multi surface mods)
Mods introducing new content into the game.
In development, not fully playable yet. Overhaul modpack for Space Age veterans seeking a new challenge.
Large total conversion mods.
Allows customization of steam engine and turbine power output, fluid usage and effecivity via mod settings.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod removes all the starting items from your charater's inventory when you first start up a game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Pipes and storage tanks and stuff will catch fire and explode. Credit to Klonan for the original mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows C5 Galaxy paths to be saved and restart after completing + helper features (should always be 0.0.3 version ahead)
Mods introducing new content into the game.
Remove the additional planets from space-age, but add all the new features to Nauvis.
Large total conversion mods.
Adds (or replaces) high visibility number and letter signals for use in display panels
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
For mod developers - if any of the localizations interests you - feel free to take it and add it to your mod, partially or completely - as desired. (please report this in the appropriate topic - so that I can remove this localization due to its uselessness) Для русскоязычных пользователей -- любые сообщения об ошибках в локализации приветствуются!
Translations for other mods.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Master control over the planet's core to erupt Demolisher lava fissures under your enemies!
Mods introducing new content into the game.
Allows adjusting HP for production entities like assembler, furnance etc.... via mod settings except for military staff. Also has a setting due to which the HP of mechanisms cannot fall less than 1 HP
Small changes concerning balance, gameplay, or graphics.