Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
When you place a roboport by hand over a roboport ghost with a mode it no longer resets it.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a reactor-based sensor that allows you to read the temperature of a heat pipe.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Have you ever looked at your inventory and said, 'Wow, that's way too much space! Only an unreasonable person would want space here!' Well have I got good news for you! Romeo did, and now this mod exists to reduce that pesky inventory space all the way down to 1, or even as high as 20, based on a startup setting. Based on Adjustable Inventory Size.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds three large and powerful turrets and one small building that acts like a radar and opens up a small section of the map without scanning far sectors, but at the same time consumes a small amount of energy.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
adds two new, better tiers of worker robots to the game, with the primary intention of significantly reducing their active time (might be good for ups?) most parts of this mod are customizable, also provides reduction to energy efficiency if you want to attempt to balance them (enabled by default) also includes an optional higher tier roboport and personal roboport
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows power to be transmitted along rail supports to simplify outpost supply logistics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes quality a bit easier. Removes speed penalty on quality modules, quality penalty on speed modules. Makes Quality module 3 give 3% for a bit nicer tier boost.
Small changes concerning balance, gameplay, or graphics.
Ghosts require player's approval before construction bots are dispatched. This gives the player improved control over what parts of the factory get built, and when.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.