Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds tools to make fluid handling with pipes much better. -Orphan finder -Pipe cleaner (In Blueprint Menu) -Underground Pipe Highlighter Press <CTRL SHIFT P>(press again to toggle off) - Pipe Highlighter Verify connections by hovering over pipes. (Configurable in mod settings) -Pipe clamps Press <CTRL + R> on pipes, or use tool from Blueprint Menu (Like flow control but automatic) -Auto clamps (close proximity pipe laying without pipes connecting) toggle with /autoclamp or <CTRL SHIFT C> [Check mod startup settings for disabling certain parts of mod if you want QoL only]
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds various small data tweaks for adjusting base values of items. Tweaks are adjustable via Mod Settings and most start off at factorio defaults.
Дополнение к части AllRussianTranslateMods/nЛюбительский перевод модов на русский язык/nРекомендуется с использованием Боб модификаций
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Содержит все переводы популярных и известных авторов модификаций на русском языке. Переводится абсолютно все ,от описания мода в списке модов до вкладки "советы и подсказки"игры. Крупные модификации подобные Бобам,Ангелам и прочим,будут сделаны отдельным дополнением. Периодически исправляются и добавляются переводы разных модификаций. Заходите на сайт факторио моды и пишите в обсуждение , если вам интересен какой либо перевод мода или вы считаете что где то нужно исправить перевод.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Permanently delete (clear) items and/or fluids in machines, transport belts, etc. in an area that you select
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
原作者:sabet。关联箱,通过筛选器设置关联箱id,使便于操作。基于原mod“LinkedChest3”进行了修改,去除共享区永续箱等多余内容使更简洁。
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
I tried changing energy source of everything to burner, has some dependancies to make it more quality if life
Small changes concerning balance, gameplay, or graphics.
You can't build the factory on ores, you are need to remove it before. Compatible with all mods, works in multiplayer and costs no extra UPS. (added 'resource-layer' collision mask to some buildings).
Mining drills can mine tiles now. Customizable during the game, no restart requires. Should be compatible with any mod on some levels, otherwise report or write a request. Very low impact on UPS.
Mods introducing new content into the game.
Destroy something or kill biters and the one will be in your faction p.s. no more unkillable entities
Mods introducing new content into the game.
Mods introducing new content into the game.
Compatibility patch for Space Exploration (by Earendel https://mods.factorio.com/mod/space-exploration) Allows some entities from other mods to be built in space. Allows Memory Storage (by notnotmelon https://mods.factorio.com/mod/deep-storage-unit) containters (and all of it's sub-mods) to be build in space. Allows Improved Combinator (by SomeUserName785 https://mods.factorio.com/mod/ImprovedCombinator) to be build in space.
Mods introducing new content into the game.