Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds thorium fuel cycles, advanced waste processing and new nuclear fuels.
Localizations for LTN, LTN Manager, LTN Cleanup, LTN Combinator, LTN Combinator Modernized, LTN Content Reader mods. Locales included: Brazilian Portuguese, Catalan, Chinese Simplified, Czech, German, Italian, Japanese, Polish, Russian, Spanish, Ukrainian. Contribute on Crowdin (link in mod info page).
Translations for other mods.
Export Rich Text tags from Factorio to a JSON file and a sprite map for use with the Emoji Keyboard app.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds 8 (15 counting variations) new turrets for dealing with alien menace, as well as other military-related items. Good compliment to mods that add new biter types, like Rampant or Natural Evolution.
Mods introducing new content into the game.
Mark ore with the Peppermint tool and construction bots will start mining it. Or enable Nougat Mining mode and it'll happen automatically!
Mods introducing new content into the game.
Adds a custom Electric Mining Drill for which mining speed & area size + module slots can be configured. Energy use, pollution rate - and optionally recipe cost - scale with mining speed to preserve game balance. Non-cheaty option for simpler uranium mining. Support for custom ore categories. Partially based on the mod "Instant Mining Drill" by darkfrei.
Mods introducing new content into the game.
Mods introducing new content into the game.
Special chest can send placed items to ship quantum storage unit and retrieve from it. Also works for player inventory (optional). It's make resource management more like RTS for playing combat-oriented settings/mods. Compatible with multi-surface mods like Space Exploration - item transportation works on surface, but not between them. Should be UPS-friendly because using events to track entities, not find_entities_filtered.
Mods introducing new content into the game.
Building a Rocket Silo is now a 6 stages process. Each silo needs to be excavated, filled and built, while requiring a lot of power, materials and generating pollution. Custom Space Exploration, Bob&Angels, Industrial Revolution and Exotic Industries compatibility News: new graphics by snouz
Mods introducing new content into the game.
Recipe Compatibility Patch for Industrial Revolution 3 and Cargo ships. Aims to update the recipes to better match the IR3 vibe and allow using IR3 fuel sources in the Cargo Ships.
Small changes concerning balance, gameplay, or graphics.
game print all actions to chat, to see linked game input If the tick is frozen via editor, or otherwise, messages will encounter the spam protection and not be printed. Probably.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rockets, Nukes, Biters and Suffering >:} | Server IP: 94.247.42.20 Password: blm
Collections of mods with tweaks to make them work together.
Read a blueprint and generate a set of combinators containing the item signals and counts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Decrease setting of "Robot Attrition Factor" to make robots work safe. 修改机器人故障系数的数值,使机器人可以安全存活并进行物流运输工作。 Add a new setting then u can customize InformaTron's Height semi-automatic. do not set "4k" will fix setting error later. 新增设置项,可以使你根据显示器分辨率的大小 半自动的信息机器人界面显示高度。 view more information about how change Factor in a running game . 进入模组页面查看如何更改已创建游戏的机器人故障几率系数.
Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.
Small changes concerning balance, gameplay, or graphics.
Adds a Boeing 747. In combination with the AircraftRealism mod you will be able to fly above your enemies. When you reach the takeoff speed, the plane gets invincible to everything except 'flak' damage. This is a transport class airplane with 540 cargoslots.
Mods introducing new content into the game.
Manages all of my planes so I only need to update this and not the sub mods.
Small changes concerning balance, gameplay, or graphics.
Adds electric wagon with roboport and logistic wagon. With ElectricTrain and SpaceExploration support If you have ElectricTrains mod, then you need to put a base station from this mod and just use the wagon If there is no ElectricTrains mod, you need to put any fuel for the train in the wagon For the glory of pollution, of course!
Mods introducing new content into the game.