Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A collection of personal tweaks and patches for Krastorio 2: Spaced Out and other mods.
Small changes concerning balance, gameplay, or graphics.
Shows indicators when fluid connections, inserters, and miners which are connected or obstructed
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fix for Oil hauler to let it work with AAI system. Also fixing default car and tank
Small changes concerning balance, gameplay, or graphics.
Having two machines on each surface just for that is tedious.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Changes solar panels to require advanced circuits & accumulators to require steel plates
Small changes concerning balance, gameplay, or graphics.
The Cosmic Incubator creates a miniature universe that harvests unstable and unobtainable materials. Gameplay wise, it generates various ores, with a different set of results on each planet.
Mods introducing new content into the game.
Reverts the Space Science recipe and technology path to the pre-release version with Uranium-235 and Research Rockets
Small changes concerning balance, gameplay, or graphics.
Part of the Stellar Horizons modpack. Includes core mods that is mandatory for the modpack.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the ability to plant and grow trees on Gleba to produce coal at a more effective rate compared to coal synthesis. Also introduces productivity researches for additional Gleba products; All fully customizable through mod settings.
Mods introducing new content into the game.
Manufacture and deploy automated robot soldiers to attack your foes and defend your factory!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds compatibility for Krastorio 2 Spaced Out and Cubium. It's still in development, and feel free to post any issues in the git repo.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod tweaks the speed of ZEarlyBots to always be the same, slow speed. This mitigates an issue with the base mod where, when the bots were out of power, their reduced speed appears to cause a round down to zero, causing them to get stuck.
Mods introducing new content into the game.
Fixes inconsistency with all barrels unlocked at once, without unlocking required fluids (like lubricant barrel recipe without lubricant researched). Good for new players because it reduces overwhelm of new recipes in early game. Works great with mods adding new liquids.
Small changes concerning balance, gameplay, or graphics.