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Difficulty tweaks for Fulgora. If 'V/F/G Cargo Drops Require Research' is installed, lightning rods are locked behind a new technology to incentivize building a small science chain on Fulgora. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.
Small changes concerning balance, gameplay, or graphics.
Tweaks to Vulcanus. Demolishers are more numerous, the map is smaller, molten lava and metals have restrictions on how they can be piped, Acid neutralisation produces cooler steam, coal liquefaction is nerfed, and mining tungsten requires lubricant. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Emberthal from World of Warcraft. Fully animated with color support. For some reason people seem to put this Dracthyr in several games. This is my contribution to the modding scene. Plus I like the dragon people.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
'Quality Asteroids' is a difficulty mod that gives asteroids a chance to spawn at higher qualities with increased HP. This fork buffs higher quality asteroids further: they spawn additional children when destroyed. These children are special in that they do not produce more chunks. Additionally, this mod fixes the broken space connection graphs in Factoriopedia, and makes the quality jump rates identical everywhere in space for easier compatibility.
Small changes concerning balance, gameplay, or graphics.
Simple tweak that add requirement of using lube while mining tungsten
Small changes concerning balance, gameplay, or graphics.
Replaces nightvision with a halo light effect around the character, with customizable color, intensity, and scale. Adds Nightvision MK2 and MK3 for progression throughout the base game and space age.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Get stone from lava. Identical to the 'molten copper from lava' recipe except there's no molten copper output, just stone.
Small changes concerning balance, gameplay, or graphics.
Mod that changes way holmium is extracted on fulgora. Instead of getting it from scrap you mine holmium sludge using oil rigs
Small changes concerning balance, gameplay, or graphics.
Overhauls the way coal is obtained on Vulcanus. Instead of ore patches, you farm lava-grown carbonuts and rely on coal synthesis
Small changes concerning balance, gameplay, or graphics.
Simply adds radiation damage from uranium items and ore patches. Also, the reactor explodes when it reaches 1000 degrees (optional)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Before cargo can be dropped on Vulcanus, Fulgora and Gleba, new technologies must be researched (except for dropping construction bots.)
Small changes concerning balance, gameplay, or graphics.
Tweaks and additions of various small things for SE (and K2 if installed). All toggleable via settings! Check mod description for list.
Small changes concerning balance, gameplay, or graphics.
Base game Combat improvement mod Updated for 2.0. Bullets as projectiles with glowing tracers! Walls block spitters! Now with new and improved graphics!
Small changes concerning balance, gameplay, or graphics.
(en) Give Biters Quality Too! Quality for Biters! Dedicated to all biter enthusiasts. Enemies with higher quality will appear as evolution progresses. -- ---------------------------- (ja) バイターにも品質を! 全てのバイター愛好家に捧ぐ。 進化度に応じて高品質の敵が出現するModです。
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Algorithmically redraws the routes on the space map to improve navigation between modded planets. In order to keep this mod effective and composable, it avoids making exceptions or compatibility patches for specific planets, leaving that to other mod authors.
Small changes concerning balance, gameplay, or graphics.