Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Fully automated rail-layer (fixed for SE 0.6)
Mods introducing new content into the game.
This mod shows player health floating above them when taking damage.
This mod adds in a small indicator of evolution and the highest level of enemies correspond to it
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the deuterium fusion cell based on angels industries mod.
Mods introducing new content into the game.
No random backer name will be attached to any new Labs, Train stops, Roboports, etc! This mod also removes existing names on these 3: Labs, Roboports, and Radars.
Small changes concerning balance, gameplay, or graphics.
Are bright orange electrical cables getting in the way? Humble those power lines & poles.
Small changes concerning balance, gameplay, or graphics.
Do the black shadows behind icons in Alt-mode distract you? Humble those Alt-mode shadows.
Small changes concerning balance, gameplay, or graphics.
Customize the fluid capacity of barrels / bottles / canisters. Extended for AngelBob's...
Mods introducing new content into the game.
Allows the player (and vehicle if using car or tank) to teleport to any train station via a simple user interface
Mods introducing new content into the game.
Contains various tweaks we use in our multiplayer game of K2SE
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add stacked items for Angels Smelting Extended
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use IR2 icon for many items, fix steel plate recipe, fix technology pack recipe, fix stone procesing technology and fix silicon recipe, remove IR2 ammo and readd depleted uranium magazine from KR2 and change KR2 ammo recipe, Add filtration recipe for tin and gold ore, disable enrichment iron and copper ore recipe.
The Katherine of Sky Technical Terms mod that renames all the things with the KoS technical term.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Several basic mineral stacks in the original version were modified to 200ļ¼coalćstonećiron-orećcopper-orećuranium-oreļ¼,wood=5k
Mods introducing new content into the game.
Pollution kills biter nests. After spawning 60 biters via absorbing pollution, they die.
Mods introducing new content into the game.