Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Spidertron Extended + Space Exploration


Spidertron Extended, with Space Exploration compatibility.

Content
1 year, 11 months ago
1.1
3.48K
Transportation

Subspace Electricity Icon Fix


Adds the icon of Electricity to a useable icon for clusterio web page

Tweaks
1 year, 11 months ago
1.1
56

Assembler UPSGrade

by Kingdud

Provides Application Specific factories to reduce the entity count on megabase maps. Compression ratio is configurable. IE: you can decide to have each building be equivilant to 25 assemblers, or 1000. The recipes/costs/results/etc will all scale accordingly.

Content
1 year, 11 months ago
0.18 - 1.1
1.00K
Manufacturing

Smelter UPSGrade

by Kingdud

A single smelter (and centrifuge) that is equivalent to 405 smelters. For saving UPS. Important: Check Changelog before upgrading to 1.100.1!

Content
1 year, 11 months ago
0.17 - 1.1
1.98K
Manufacturing

Nuclear Rebalance

by Kingdud

Improves UPS with nuclear power by completely overhauling how nuclear energy is produced. Material costs are in-line with vanilla, build complexity is meant to help foster interest in how nuclear actually works.

Content
1 year, 11 months ago
0.17 - 1.1
1.53K
Power

Eradicator's Character Additions (Alpha)


Swappable character skins for everyone!

Tweaks
1 year, 11 months ago
1.1
1.41K

Eradicator's L.I.B.R.A.R.Y.


A function library and modular high-level modding framework with a focus on runtime scripting.

1 year, 11 months ago
1.1
3.13K

Advanced Air Purification


Advanced Air Purification, based on K2 Air Purification

Content
1 year, 11 months ago
1.1
6.91K
Environment

Kill a nest get money (extension for EasyAPI)


Gives N money to your team when you have killed the nests. You can use https://mods.factorio.com/mod/biters_drop_money instead

Content
1 year, 11 months ago
1.1
340
Enemies

Remove Recipe From Crafting Menu


Hide recipes you don't use from the player's crafting menu.

Tweaks
1 year, 11 months ago
1.1
220

JR Hyperium


Hyperium, not a very friendly resource to work with, but at the end of the road you will have another way to obtain Uranium-235 and upgrade your base. Now with custom Hyperium Solar Panel and Accumulator, and first part of Hyperium Weaponry.

1 year, 11 months ago
1.1
183
1 year, 11 months ago
0.17 - 1.1
19

ResearchMarathon


Adds an option to multiply the cost and time needed to finish a research by x and y respectively where x and y depend on the number of packs.

Tweaks
1 year, 11 months ago
1.1
183

More Uranium-235 remix

by wickman

Allows you to change the probability of uranium processing and enrichment producing uranium-235, this is a slightly edited version

Tweaks
1 year, 11 months ago
1.1
500

Inserters with Googly Eyes


Adds googly eyes to inserters. Forked from inserters with eyes. Removed dependency from boblogistics > Initial set of eyes provided by /u/mm177

Tweaks
1 year, 11 months ago
1.1
1.32K
1 year, 11 months ago
1.1
31
1 year, 11 months ago
1.1
21

Better Personal Laser Defense

by bl4st

Adds 2 better tiers for the personal laser defense equipment with increased range, damage and shooting speed. Also adds smaller and balanced 1x1 versions for each tiers able to fill any gap left in your equipment grid !

Content
1 year, 11 months ago
1.1
6.04K
Combat

Research Productivity


This is a rebalanced version of the "Laboratory Productivity" mod by Rhaane. All work (graphics & code) was done by the original mod author, I just changed some numbers. View the description on the mod portal or the changelog for more details.

Tweaks
1 year, 11 months ago
1.1
1.43K