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MinimalWire is a quality of life mod that eliminates spaghetti and keeps your factory wires clean by enforcing efficient connections, using Kruskal's algorithm to produce a minimum spanning tree each time a power pole is added to the network. Check out my other mod for a much more relaxed approach to this idea: OneWire
Small changes concerning balance, gameplay, or graphics.
Multiply power consumption of everything by configurable factors by energy type (electrical/burner/nutrients)
Small changes concerning balance, gameplay, or graphics.
Allows you to control a beacon interface with circuit signals.
Mods introducing new content into the game.
Compatibility project for 100+ Factorio mods (do not download yet, just "reserved" the space for now).
Collections of mods with tweaks to make them work together.
End game mod to add higher tiers of quality for those who love the grind and want to push production to its limits.
Small changes concerning balance, gameplay, or graphics.
Selection tool that intelligently rearranges copper poles within the selected area, ensuring all connections are made at 90-degree angles for a cleaner appearance.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Alternative Factorio, slightly changed rules Mass storage building, substations have a large supply area, more use for wood, charcoal recipe, sulfur gained from crude oil instead of gas.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
星辉洒落处,飘落樱花瓣 🌸 StarsWithSakura 🌸 这是一个中国人制作的大型模组 💻 This is a LARGE mod created by a Chinese developer. 💻
Mods introducing new content into the game.
Replaces Kovarex process with plutonium breeding as the source of enriched nuclear material.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Allows changing the priorities of power generators, to build a hierarchy between them. Updated version 'power-priority' mod for 2.0
Mods introducing new content into the game.
Adds more content to Fulgora and tweaks it in various ways to make it more intriguing. Places a greater focus on ruin salvage, scrap and byproduct production chains, and even ways to source small amounts of uranium. Will have the biggest impact if you are using the 'any-planet-start' (https://mods.factorio.com/mod/any-planet-start) mod and start on Fulgora. Note: Ice is scarce. Raiding ruins is your best source of ice, but scrap sorting still gives a tiny trickle. Notable features: Improved...
Mods introducing new content into the game.
Revamps energy production and consumption to be more realistic (harder) and splits accumulators into two types: very high capacity with low power, and low capacity with high power. To be used with Clockwork for longer (4h - 24h) day / night cycles.
Mods introducing new content into the game.
The official full Pyanodon modpack with dependencies on all mods. Additionally contains optional dependencies on pY recommended mods. WARNING! This mod is very challenging with thousands of recipes. Expect a 1000+ hour long game!
Collections of mods with tweaks to make them work together.
Transplutonic adds a complex chain of nuclear fuel reprocessing and other interesting production challenges
Mods introducing new content into the game.
This mod allows you to adjust power density and weights, energy capacities,neighbor bonuses and power for nuclear-related items and reactors. It add some gameplay add-on too.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Модпак Global Planets Modpack который включает в себя моды на новые планеты, оружие и технологии, а так же изменяет расположение планет в галактике. Модпак находится еще в Бета версии. Но надеюсь что вам понравится. The Global Planets Modpack, which includes mods for new planets, weapons and technologies, as well as changes the location of planets in the galaxy. The modpack is still in Beta. But I hope you enjoy it.
Collections of mods with tweaks to make them work together.
A mod that copy Krastorio's roboport and charging station in Factorio 2.0 ! All credits go to original dev and creators because code and graphics come from the last version of the mod !
Mods introducing new content into the game.