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This mod adds new ancient technologies that are direct upgrades to other buildings, but are still balanced.
Mods introducing new content into the game.
Adds a tech tree to biter force. Biter units will improve in several ways, based on configurable factors.
Mods introducing new content into the game.
Увеличивает максимальный размер стека предметов до значения, заданного пользователем.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a command to create custom cutscenes. Use /cutscene and shift-click anywhere on the map to specify waypoints.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Translations for other mods.
Logistics and Cargo Bots are not minable. Includes mod settings to disable every aspect separately.
Small changes concerning balance, gameplay, or graphics.
Adds plasters to factorio so if the engineer gets a cut knee from tripping over some ores, they can put something on it!
Mods introducing new content into the game.
Adds repeatable research to increase all rocket acceleration.
Mods introducing new content into the game.
Mods introducing new content into the game.
Fix for space age / vanilla galore that re-adds circuits and copper cable to the electromagnetic plant if there's a conflict with another mod that removes it.
Small changes concerning balance, gameplay, or graphics.
Оригинал мода принадлежит ComputerComa. Я все вырезал кроме генератора. https://mods.factorio.com/mod/HydroelectricPower
Mods introducing new content into the game.
Оригинал мода принадлежит Klonan. Я все вырезал кроме дизельного генератора. https://mods.factorio.com/mod/KS_Power
Mods introducing new content into the game.
Provides a better multiplayer experience by allowing players to have separate spawns around the map. This mod provides a custom spawn system for multiplayer co-operative play. The goal is to provide as close to a vanilla experience as possible (while also supporting compatibility with other mods where possible.) [Now supports all the new planets in Space Age!]
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Cargo wagon capacity gets multiplied by belt stack size tech.
Small changes concerning balance, gameplay, or graphics.
A small overhaul which expands the factory onto Nauvis' moon: Luna. Launch reusable rockets to and from Luna at mid-game. Process moon rock into silicon (for circuitry) and oxygen (for diffusing to nearby machines). Generate research data from telescopes, and conserve water from turbines using steam condensers. Unlock advanced aluminium smelting processes and a unique late-game quantum challenge... Compatible with 2.0. Not yet compatible with Space Age: expected by July-August 2025.
Large total conversion mods.