Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Ing: Hardcore overhaul for Factorio 2.0. Replaces science packs with direct material consumption. Includes a 4x4 building for research Es: Hardcore overhaul para Factorio 2.0. Reemplaza packs de ciencia por consumo masivo de materiales directos. Incluye un edificio 4x4 para investigar.
Mods introducing new content into the game.
Adds recipies to convert previous tiers of bots and roboports into the next tier
Small changes concerning balance, gameplay, or graphics.
ColonelWill's tweaks to Promethium science pack crafting and a couple other things.
Small changes concerning balance, gameplay, or graphics.
Machines with fusion reactors at their core, built for extreme endgame production.
Mods introducing new content into the game.
Mods introducing new content into the game.
A compatibility mod between any other mod and Story Missions. Hides, researches or enables all non-vanilla technologies based on which technologies are already researched or disabled. This supersedes my GasHeatStory mod.
Small changes concerning balance, gameplay, or graphics.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds infinite technologies for all science packs (even modded) that do nothing, but may used for testing lab setup or some challenges.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Allows Display Panels and Programmable Speakers to show the value associated with a signal from the circuit network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Admins can modify the base character inventory size at runtime without affecting armor or toolbelt bonuses.
Small changes concerning balance, gameplay, or graphics.
Configurable Armours & Suits currently supports: Bob's, Custom Power Armor Fix, Exotic Industries FE-Equipment, Hiladdar's Gear K2, Metal and Stars, Nullius, Power Armor MK3, Power&Armor, Power Armour Replacer, Rampand Arsenal, SE,
Small changes concerning balance, gameplay, or graphics.
Dig shallow canals to extend or connect bodies of water. - Adds waterfill - Players and vehicles are slowed down in shallow water
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Beyond the ever dark expanse lies the event horizon, the final frontier. The Shattered Planet. This devastated world holds one lone patch of uranium which is the key to solving its mystery. Enter the world of isotopes as you break down radioactive particles into increasingly more powerful substances, and beyond. UPDATE: The mod is currently undergoing an overhaul.
Mods introducing new content into the game.
Adds many alternative recipes mostly based on the foundry, but also for the EM plant. Enables many recipes to be crafted in the foundry and EM plant if fitting
Mods introducing new content into the game.
Adds recipes to the foundry that uses lava for stone related products. Optionally melting stone back to lava.
Mods introducing new content into the game.