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Small changes concerning balance, gameplay, or graphics.
This mod pulls together my favorite changes to Factorio 2.0 with a few fixes and tweaks here and there.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Optionnal song pack with lyrics related to factorio loaded by Preceti's Music Experiment - Does nothing by itself
Small changes concerning balance, gameplay, or graphics.
Adds long inserter variants of nearly all detected inserters. Optionally also adds burner versions of the bulk and stack inserters. Fully compatible with Bobs Logistics, Artisanal Reskins, Krastorio 2, and many more! Incompatible with the inserter overhaul setting in Bobs Logistics.
Mods introducing new content into the game.
5 additional tiers of belts, splitters and undergrounds. Custom belt speed for all 8 tiers in items/second.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a new way to make energy through nuclear fusion. A ported version of Romner_set's Realistic Fusion Power mod to Factorio 2.0
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Reskins the solar panel and optionally adds a solar array and gas generator using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Recipes are modified by some mods, including Ev Refining, Krastorio and AAI. This mod adds multiple new tiers of electric mining drills (and BIG mining drills) through the game progression fully customizable via startup settings. (You can change hps, speed, resource drain, emissions per minute and consumption.)
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mod that changes way holmium is extracted on fulgora. Instead of getting it from scrap you mine holmium sludge using oil rigs
Small changes concerning balance, gameplay, or graphics.
Mod that remove ground heavy oil patches and add offshore heavy oil instead in order to add more reasons to use Cargo Ships on Arig
Small changes concerning balance, gameplay, or graphics.
A combinator you program with words. Describe what you want in plain English and the AI makes the combinator behave accordingly. Validate the logic using rigorous test cases to ensure reliability. Requires external launcher for AI integration (open mod portal link).
Mods introducing new content into the game.
Think Tanks break down science packs into raw ingredients with an inherent quality bonus.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Research technology to increase player inventory, logistic, and trash slots and improve mining speed. Also new repair packs, axe, lights, and radars. All new of Hiladdar's items from other mods are consolodated in their own crafting tab. Includes an option to obliterate cliffs on the map at the start of a new game.
Mods introducing new content into the game.
Adds Mech Armor to the higher-tier Krastorio 2 power armor. Requires Space Age to be purchased.
Mods introducing new content into the game.
Turn alien bugs into a galactic trading network. Explore, discover remote colonies and automate smart trade routes that feed your factory with whatever you are too lazy to craft yourself.
Mods introducing new content into the game.